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THE PATCH LIBRARY

Patch 7.41

Official gameplay notes, connected to the heroes and items you play.

Released 2026-03-24 · 1652 changes · Official Valve notes ↗

Visual patch overview

Patch notes

1652 records
PATCH 7.41heroes

Shadow Shaman › Urnaconda

2 changes
  • New ability granted by Aghanim's Shard

  • Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

PATCH 7.41heroes

Slardar › Talents

3 changes
  • Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage

  • Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor

  • Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

PATCH 7.41heroes

Slardar › Seaborn Sentinel

6 changes
  • No longer levels with Corrosive Haze

  • Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level

  • Aghanim's Scepter Bonus HP Regen decreased from +22 to +20

  • Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level

  • Aghanim's Scepter Bonus Armor decreased from +10 to +8

  • Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level

PATCH 7.41heroes

Tidehunter › Leviathan's Catch

4 changes
  • New Innate Ability. Passive

  • Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up

  • Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack

  • The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies

PATCH 7.41heroes

Witch Doctor › Talents

3 changes
  • Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown

  • Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)

  • Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces

PATCH 7.41heroes

Lich

3 changes
  • Base Mana Regen decreased from 0.75 to -1

  • Intelligence gain decreased from 3.8 to 3.4

  • Removed Death Charge innate ability

PATCH 7.41heroes

Lich › Talents

2 changes
  • Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges

  • Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

PATCH 7.41heroes

Lich › Sacrifice

4 changes
  • New Innate ability. Active

  • Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s

  • This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark

  • Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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