Released 2026-03-24 · 1652 changes · Official Valve notes ↗
Visual patch overview ↗
Patch notes 1652 records Tinker 1 change Removed Defense Matrix ability
Tinker › Talents 4 changes Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
Level 25 Talent: Laser AoE increased from 200 to 250
Tinker › Laser 1 change Aghanim's Scepter no longer adds bounces
Tinker › March of the Machines 2 changes Now upgraded with Aghanim's Scepter
Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Tinker › Deploy Turrets 11 changes New ability that replaces Defense Matrix
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Splash damage is not dealt to the hit unit itself
Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
Upgraded with Aghanim's Scepter
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Tinker › Rearm 1 change Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Tinker › Warp Flare 2 changes Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Sniper › Talents 1 change Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
Sniper › Keen Scope 4 changes No longer levels with Assassinate
No longer increases attack range
Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
Also affects attack damage from Assassinate
Sniper › Take Aim 2 changes Now passively grants 160/240/320/400 attack range
Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Sniper › Assassinate 1 change No longer amplifies attack damage to 100/110/120%
Necrophos › Talents 2 changes Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
Necrophos › Sadist 2 changes No longer levels with Reaper's Scythe
Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
Necrophos › Ghost Shroud 1 change Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
Warlock › Eldritch Summoning 6 changes No longer levels with Chaotic Offering
Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
Same values as before, but explicitly stated now
Beastmaster 1 change Removed Rugged innate ability
Beastmaster › Talents 2 changes Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
Beastmaster › Inner Beast 2 changes Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
Beastmaster › Wild Axes 4 changes Damage per axe increased from 30/65/100/135 to 40/80/120/160
Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
Now upgraded with Aghanim's Shard
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
Source: Valve’s Dota 2 patch notes . Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.