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GAME ENCYCLOPEDIA

Witch Doctor

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Channels a high damage death ward

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

Primary attribute: IntelligenceRangedSupportNukerDisabler
Lore

A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.

Strength20+2.1 per level
Agility13+1.4 per level
Intelligence22+3.1 per level
Health
560
Mana
339
Health regeneration
2.25
Mana regeneration
1.1
Min attack damage
48
Max attack damage
58
Armor
2.17
Magic resistance
25%
Movement speed
300
Attack range
550
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s. Right-click to consume and permanently remove the item.

Detailed attributes

Abilities 5

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.

Detailed attributes
Cooldown (s)
20 / 18 / 16 / 14
Mana cost
80 / 100 / 120 / 140
Cast range
600
Cast point (s)
0.2
STUN DURATION
0.8
BASE DAMAGE
55 / 70 / 85 / 100
BOUNCES
3 / 4 / 5 / 6
BONUS DAMAGE PER BOUNCE
20
  • Targets can be hit multiple times, as long as another unit is struck in between the bounces.

Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.

Detailed attributes
Mana cost
25
MANA PER SEC
9 / 12 / 15 / 18
RADIUS
650
HEAL
20 / 30 / 40 / 50
SELF HEAL
0%
  • Healing is done in 0.33 second intervals.
  • Can heal Spell Immune units.

Curses all enemy Heroes and player-controlled targets in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Detailed attributes
Cooldown (s)
30 / 26 / 22 / 18
Mana cost
105 / 110 / 115 / 120
Cast range
600
Cast point (s)
0.35
Duration (s)
12
Damage
18 / 22 / 26 / 30
RADIUS
200
LOST HEALTH BURST DAMAGE
16 / 24 / 32 / 40%
DURATION
12
  • If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.

Voodoo Switcheroo

Granted by Aghanim’s Shard

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

Detailed attributes
Cooldown (s)
50
Mana cost
200
Cast point (s)
0.1
DURATION
2.5
ATTACK SPEED REDUCTION
45

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.

Detailed attributes
Cooldown (s)
100 / 90 / 80
Mana cost
200
Cast range
500
Cast point (s)
0.35
Channel time (s)
8
DAMAGE
60 / 90 / 120
ATTACK RANGE
600 / 625 / 650
BOUNCE RADIUS
0

Aghanim’s Scepter

Death Ward attacks bounce between nearby enemies.

  • The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
  • The Death Ward can be controlled, and made to attack a specific target.
  • Death Ward attacks once every 0.22 seconds.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

16 records
PATCH 7.41heroes

Witch Doctor › Talents

3 changes
  • Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown

  • Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)

  • Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces

PATCH 7.40heroes

Witch Doctor › Talents

2 changes
  • Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration

  • Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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