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GAME ENCYCLOPEDIA

Tinker

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Demolishes his enemies with swarms of machines

Tinker demolishes foes with swarms of machines and a host of deadly gadgets. If he can gather the resources he needs, the power that instantly refreshes his abilities enables him to lead his team from every front.

Primary attribute: IntelligenceRangedCarryNukerPusher
Lore

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Strength19+2.3 per level
Agility17+1.4 per level
Intelligence30+3.3 per level
Health
538
Mana
435
Health regeneration
2.4
Mana regeneration
2
Min attack damage
52
Max attack damage
58
Armor
4.83
Magic resistance
25%
Movement speed
305
Attack range
500
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

Detailed attributes
ITEM COOLDOWN REDUCTION
0%

Abilities 5

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

Detailed attributes
Cooldown (s)
19 / 18 / 17 / 16
Mana cost
95 / 105 / 115 / 125
Cast range
600
Cast point (s)
0.4
BLIND MISS RATE
100%
BLIND DURATION
3 / 3.5 / 4 / 4.5
LASER DAMAGE
75 / 150 / 225 / 300
RADIUS

Aghanim’s Scepter

Upgrades Tinker's Laser into a Shrink Ray, reducing the main target's size, current health, and maximum health by 13% (stacking). Does not pierce debuff immunity.

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

Detailed attributes
Cooldown (s)
35 / 33 / 31 / 29
Mana cost
100 / 120 / 140 / 160
Cast range
300
Cast point (s)
0.53
RADIUS
900
DURATION
6
DAMAGE
13 / 22 / 31 / 40
HEAL PER SECOND
0
HEAL DURATION
0

Aghanim’s Scepter

March of the Machines applies a non-stacking heal over time when passing through allied heroes.

  • Robots spawn at a rate of 24 per second.

Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.

Detailed attributes
Cooldown (s)
24 / 22 / 20 / 18
Mana cost
100 / 120 / 140 / 160
Cast range
600
Cast point (s)
0.1
CAST DELAY
0.5
ENEMY KNOCKBACK
100
TINKER KNOCKBACK
400
IMPACT DAMAGE
40 / 80 / 120 / 160
MISSILE DAMAGE
20 / 40 / 60 / 80
TURRET HP
40 / 80 / 120 / 160
TURRET RANGE
650 / 700 / 750 / 800
TURRET DURATION
4.5
ATTACK INTERVAL
1.5
MISSILE SPLASH RADIUS
200
MISSILE SPLASH DAMAGE
50%

Aghanim’s Scepter

Turrets fire missiles 20% faster.

Warp Flare

Granted by Aghanim’s Shard

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

Detailed attributes
Cooldown (s)
15
Mana cost
80
Cast range
700
Cast point (s)
0.2
DAMAGE
150
CAST/ATTACK RANGE REDUCTION
40%
  • Max teleportation distance is 60% of Warp Flare's cast range, which decreases down to 0 at max cast range.

CHANNELED - Resets the cooldown on Tinker's abilities.

Detailed attributes
Cooldown (s)
5.5 / 5 / 4.5
Mana cost
100 / 150 / 200
Channel time (s)
2.75 / 2 / 1.25
TIME TO REARM
2.75 / 2 / 1.25

Talent tree

? means this value is not supplied by the source.

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

32 records
PATCH 7.41heroes

Tinker

3 changes
  • Base health regen increased from 0 to 0.5

  • Base Movement Speed decreased from 310 to 305

  • Removed Defense Matrix ability

PATCH 7.41heroes

Tinker › Talents

4 changes
  • Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback

  • Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage

  • Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm

  • Level 25 Talent: Laser AoE increased from 200 to 250

PATCH 7.41heroes

Tinker › Deploy Turrets

11 changes
  • New ability that replaces Defense Matrix

  • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds

  • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment

  • The missile flies in a forward direction and can be dodged by moving out of its way

  • Turrets target heroes only, but missiles can hit creeps on their way

  • Turrets prioritize the same hero until they are out of reach

  • Splash damage is not dealt to the hit unit itself

  • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800

  • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s

  • Upgraded with Aghanim's Scepter

  • Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles

PATCH 7.41heroes

Tinker › Warp Flare

2 changes
  • Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies

  • Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)

PATCH 7.40heroes

Tinker › Talents

2 changes
  • Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%

  • Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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