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GAME ENCYCLOPEDIA

Lich

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Unleashes a powerful attack that bounces between enemies

Drifting from battle to battle and sacrificing creeps to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with slowing frost. Should his foes be foolish enough to gather, his bouncing ultimate will ensure their demise.

Primary attribute: IntelligenceRangedSupportNuker
Lore

In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.

Strength20+2.1 per level
Agility17+1.7 per level
Intelligence28+3.4 per level
Health
560
Mana
411
Health regeneration
2.5
Mana regeneration
0.4
Min attack damage
52
Max attack damage
61
Armor
1.83
Magic resistance
25%
Movement speed
290
Attack range
550
Base attack time
1.7
Projectile speed
900
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Sacrifice an allied creep to convert its current health into mana for Lich and give Lich its experience bounty. Begins the game on cooldown and with no charges.

Detailed attributes
Cast range
700
Cast point (s)
0.4
CURRENT HEALTH CONVERTED
42%
EXPERIENCE BOUNTY
69%
  • Cannot sacrifice ancients or creep-heroes.
  • Sacrificed creeps count as denies and can give experience to enemy heroes. Lich's experience bounty and enemy heroes' deny experience are independent.

Abilities 5

Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.

Detailed attributes
Cooldown (s)
7
Mana cost
110 / 120 / 130 / 140
Cast range
575 / 600 / 625 / 650
Cast point (s)
0.3
Duration (s)
4
RADIUS
200
MOVEMENT SLOW
-25%
ATTACK SLOW
-30 / -40 / -50 / -60
BASE DAMAGE
40 / 80 / 120 / 160
AREA DAMAGE
80 / 120 / 160 / 200

Applies a magical frost shield around the target, reducing damage from attacks against it. While the shield is active, ice magic will affect nearby enemy units every 1 seconds, dealing minor damage and slowing them.

Detailed attributes
Cooldown (s)
30 / 25 / 20 / 15
Mana cost
100 / 110 / 120 / 130
Cast range
800
Cast point (s)
0.2
DAMAGE REDUCTION
45 / 50 / 55 / 60%
SLOW
20 / 25 / 30 / 35%
SLOW DURATION
0.5
DAMAGE
18 / 32 / 46 / 60
BUFF DURATION
4 / 5 / 6 / 7
  • Spell-immune enemies are not affected by the damage or slow.
  • Frost Shield can be cast on buildings.

CHANNELED - Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.

Detailed attributes
Cooldown (s)
24 / 22 / 20 / 18
Mana cost
25
Cast range
600
Channel time (s)
1.1 / 1.4 / 1.7 / 2
DISTANCE MOVED
32 / 38 / 44 / 50%
MANA DRAIN PER SECOND
25%
DURATION
1.1 / 1.4 / 1.7 / 2

Aghanim’s Scepter

Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.

Ice Spire

Granted by Aghanim’s Shard

Creates an Ice Spire at the target spot, slowing enemies around it. Can take 4 hero hits or 8 creep hits and when destroyed it will create a Frost Blast around it. Chain Frost can be cast on the Spire and can bounce to the Spire and damage the spire by 1 hero attack if there are no other enemies in range. Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.

Detailed attributes
Cooldown (s)
25
Mana cost
150
Cast range
750
Cast point (s)
0.3
MOVEMENT SLOW
-25%
EFFECT RADIUS
550
DURATION
15

Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces. Chain Frost lingers on its last target if it fails to bounce and can bounce again if new targets become available.

Detailed attributes
Cooldown (s)
100 / 80 / 60
Mana cost
180 / 300 / 420
Cast range
750
Cast point (s)
0.3
DAMAGE EACH BOUNCE
250 / 400 / 550
INCREMENTAL DAMAGE
15 / 20 / 25
BOUNCE RANGE
550
MOVEMENT SLOW
-65%
ATTACK SLOW
-65
SLOW DURATION
2.5
LINGER DURATION
2
  • Chain Frost cannot be disjointed.
  • Chain Frost has a movement speed of 850.
  • Chain Frost doesn't bounce to Zombies.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

13 records
PATCH 7.41heroes

Lich

3 changes
  • Base Mana Regen decreased from 0.75 to -1

  • Intelligence gain decreased from 3.8 to 3.4

  • Removed Death Charge innate ability

PATCH 7.41heroes

Lich › Talents

2 changes
  • Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges

  • Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

PATCH 7.41heroes

Lich › Sacrifice

4 changes
  • New Innate ability. Active

  • Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s

  • This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark

  • Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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