Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Shadow Shaman

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Summons powerful serpent wards to deal damage

Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.

Primary attribute: IntelligenceRangedSupportNukerDisablerPusherInitiator
Lore

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Strength20+2.3 per level
Agility16+1.6 per level
Intelligence23+3.3 per level
Health
560
Mana
351
Health regeneration
3
Mana regeneration
1.15
Min attack damage
63
Max attack damage
70
Armor
4.67
Magic resistance
25%
Movement speed
285
Attack range
400
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel

Detailed attributes
Cooldown (s)
120
DURATION
3
MOVESPEED BONUS
5%
TOTAL CHICKENS
1
INVULNERABLE TIME
1

Aghanim’s Shard

Increases the amount of time incoming damage is reduced to 1 seconds. When Fowl Play is triggered, Shadow Shaman becomes invulnerable for 0.1 seconds. ? additional uncontrollable chickens are created that last for ? seconds. While Shadow Shaman is transformed, he can now use items.

  • Lethal Damage from Axe's Culling Blade and Necrophos's Reaper's Scythe will not be prevented.
  • Incoming damage reduction buff will prevent certain sources of HP removal from killing Shadow Shaman.

? means this value is not supplied by the source.

Abilities 5

Creates a cone of ethereal energy that strikes multiple enemy units.

Detailed attributes
Cooldown (s)
14 / 12 / 10 / 8
Mana cost
90 / 105 / 120 / 135
Cast range
600
Cast point (s)
0.3
TARGETS
3 / 5 / 7 / 9
DAMAGE
125 / 190 / 255 / 320
  • Can hit secondary targets up to 1000 distance away.

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Detailed attributes
Cooldown (s)
24 / 20 / 16 / 12
Mana cost
130 / 150 / 170 / 190
Cast range
550
DURATION
2 / 2.3 / 2.6 / 2.9
  • Instantly destroys illusions.
  • The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled.

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

Detailed attributes
Cooldown (s)
14 / 13 / 12 / 11
Mana cost
125 / 140 / 155 / 170
Cast range
450
Cast point (s)
0.3
Channel time (s)
2.4 / 3 / 3.6 / 4.2
TOTAL DAMAGE/HEAL
100 / 160 / 220 / 280
MAX DURATION
2.4 / 3 / 3.6 / 4.2
CAST RANGE
450

Aghanim’s Scepter

Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.

Urnaconda

Granted by Aghanim’s Shard

Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

Detailed attributes
Cooldown (s)
50
Mana cost
140
Cast range
650
Cast point (s)
0.3
IMPACT RADIUS
225
IMPACT DAMAGE
275

Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.

Detailed attributes
Cooldown (s)
110 / 105 / 100
Mana cost
200 / 350 / 550
Cast range
550
Cast point (s)
0.3
DURATION
45
HITS TO DESTROY
2
WARD DAMAGE
50 / 85 / 120
MEGA WARD HEALTH
8
MEGA WARD DAMAGE
200 / 340 / 480

Aghanim’s Shard

Allows to create a Mega Ward using the Urnaconda ability.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

11 records
PATCH 7.41heroes

Shadow Shaman › Urnaconda

2 changes
  • New ability granted by Aghanim's Shard

  • Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.