Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Lion

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Steals enemy mana to fuel his own abilities

Lion gives enemies little chance to retaliate. Stunning targets with a damaging row of spikes, or temporarily transforming them into a harmless critter, even if his powerful spells aren't enough, he and his allies should still have all the time they need to slay their foes.

Primary attribute: IntelligenceRangedSupportNukerDisablerInitiator
Lore

Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.

Strength18+2.4 per level
Agility15+1.7 per level
Intelligence19+3.5 per level
Health
516
Mana
303
Health regeneration
2.3
Mana regeneration
0.95
Min attack damage
48
Max attack damage
54
Armor
2.5
Magic resistance
25%
Movement speed
290
Attack range
600
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead. Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.

Detailed attributes

Abilities 4

Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.

Detailed attributes
Cooldown (s)
14 / 13 / 12 / 11
Mana cost
90 / 110 / 130 / 150
Cast range
650
Cast point (s)
0.3
DAMAGE
105 / 170 / 235 / 300
STUN DURATION
1.3 / 1.6 / 1.9 / 2.2
  • The spikes move at 2800 units per second.
  • Does not trigger spell block or spell reflect.

Transforms an enemy unit into a harmless beast, with all special abilities disabled.

Detailed attributes
Cooldown (s)
24 / 20 / 16 / 12
Mana cost
110 / 140 / 170 / 200
Cast range
575 / 600 / 625 / 650
DURATION
2 / 2.4 / 2.8 / 3.2
  • Instantly destroys illusions.
  • The target will have a base movement speed of 120, but buffs granting maximum movement speed won't be disabled.

CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%. Can target allies to give them mana and movement speed at a 50% rate.

Detailed attributes
Cooldown (s)
15 / 12 / 9 / 6
Cast range
850
Cast point (s)
0.3
Channel time (s)
5.1
CHANNEL TIME
5
MANA PER SECOND
20 / 40 / 60 / 120
BREAK DISTANCE
1,100
MOVEMENT SLOW/BONUS
15 / 20 / 25 / 30%

Aghanim’s Shard

Causes Mana Drain to affect up to 2 additional enemies and increases break distance. Lion becomes Debuff Immune with 60% magic resistance while channeling.

  • Prevents heroes from going invisible.

Rips at an enemy unit, trying to turn it inside-out, dealing massive damage to the target. After using Finger of Death, Lion's hand becomes empowered, allowing him to use a cleaving melee attack with 250 range with bonus movement speed. Finger of Death gains permanent bonus damage for it and the fist for each enemy Hero it or the fist kills. The melee attack may be disabled by setting the ability to Alt Cast.

Detailed attributes
Cooldown (s)
110 / 70 / 30
Mana cost
200 / 400 / 600
Cast range
900
Cast point (s)
0.3
DAMAGE
600 / 725 / 850
DAMAGE PER KILL
25
MELEE DURATION
20
MELEE BONUS MOVE SPEED
30
MELEE BONUS DAMAGE
20 / 30 / 40
CLEAVE DAMAGE
25%
CLEAVE STARTING WIDTH
150
CLEAVE ENDING WIDTH
350
CLEAVE DISTANCE
650
AREA OF EFFECT
0

Aghanim’s Scepter

Finger of Death gains area of effect damage on the initial cast, and increases duration and cleave damage on its subsequent melee attacks.

  • Finger of Death has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage.
  • Finger of Death only gains damage if the enemy hero dies within 3 seconds of being affected by Finger of Death.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

14 records
PATCH 7.41heroes

Lion › To Hell and Back

2 changes
  • Ability reworked

  • Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist

PATCH 7.41heroes

Lion › Finger of Death

8 changes
  • Cooldown decreased from 120/80/40s to 110/70/30s

  • Damage per kill decreased from 40 to 30

  • Now has empowered melee attacks after the cast by default

  • After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s

  • Ability can be toggled with right-click to disable the melee form

  • Cleave area is a cone with 150 width that increases up to 350 at 650 distance

  • Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s

  • Aghanim's Scepter no longer decreases cooldown

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.