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GAME ENCYCLOPEDIA

Tidehunter

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Durable hero who shrugs off enemy damage

Stalking ahead of his team, Tidehunter is always on the lookout for the right time to strike. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their stunned enemies.

Primary attribute: StrengthMeleeCarryNukerDisablerDurableInitiator
Lore

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Strength25+3.7 per level
Agility15+1.5 per level
Intelligence20+1.7 per level
Health
670
Mana
315
Health regeneration
2.75
Mana regeneration
1
Min attack damage
50
Max attack damage
56
Armor
2.5
Magic resistance
25%
Movement speed
300
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever an enemy hero is killed by Tidehunter or dies under his debuffs, a fish appears in their place; Tidehunter can eat the fish to permanently gain 3 Health, 2 Attack Range, and 1 Bonus Damage Block. Tidehunter eats a free fish every time he reaches an even hero level.

Detailed attributes
HEALTH GAINED
0
ATTACK RANGE GAINED
0
BONUS DAMAGE BLOCK GAINED
0
  • Enemies can destroy the fish.
  • Bonus Damage Block only applies if another source of Damage Block will be affecting the incoming physical attack.

Abilities 5

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

Detailed attributes
Cooldown (s)
12
Mana cost
100
Cast range
700
Cast point (s)
0.3
Duration (s)
4.5
DAMAGE
100 / 160 / 220 / 280
SLOW
-40%
ARMOR REDUCTION
3 / 4 / 5 / 6
RADIUS
0
COOLDOWN
0
RANGE
0
DEBUFF DURATION
4.5

Aghanim’s Scepter

Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s. DISPEL TYPE: Strong Dispel

Detailed attributes
Cooldown (s)
30
Mana cost
45
DAMAGE BLOCK
15 / 35 / 55 / 75
DAMAGE BLOCK PER KILL
0
CREEP PENALTY
50%
DAMAGE CLEANSE THRESHOLD
600 / 550 / 500 / 450
DAMAGE RESET INTERVAL
7

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.

Detailed attributes
Cooldown (s)
7 / 6 / 5 / 4
Mana cost
40 / 45 / 50 / 55
Cast point (s)
0.4
ATTACK BONUS DAMAGE
50 / 100 / 150 / 200
DAMAGE REDUCTION
-25 / -30 / -35 / -40%
DURATION
6
  • Anchor Smash works on all Ancient creeps except for Roshan.
  • Damage done by Anchor Smashes triggered by Kraken Shell Cleanse is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Dead in the Water

Granted by Aghanim’s Shard

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

Detailed attributes
Cooldown (s)
35
Mana cost
110
Cast range
350
Cast point (s)
0.3
ATTACKS TO DESTROY
4
ANCHOR DRAG SPEED
100
CHAIN LENGTH
350
ANCHOR DURATION
10

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

Detailed attributes
Cooldown (s)
150 / 145 / 140
Mana cost
125 / 225 / 325
Cast point (s)
0.3
Damage
275 / 375 / 475
RADIUS
1,250
DURATION
2 / 2.2 / 2.4
  • Ravage will hit invisible units.
  • Ravage waves move outwards at a speed of 725.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

30 records
PATCH 7.41bheroes

Tidehunter › Talents

2 changes
  • Level 15 Talent Gush Damage decreased from +100 to +90

  • Level 25 Talent Anchor Smash affects buildings now deals 50% damage to buildings

PATCH 7.41heroes

Tidehunter › Leviathan's Catch

4 changes
  • New Innate Ability. Passive

  • Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up

  • Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack

  • The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies

PATCH 7.40bheroes

Tidehunter › Talents

2 changes
  • Level 10 Talent Anchor Smash Damage Reduction decreased from +20% to +10%

  • Level 20 Talent Blubber effect triggers Anchor Smash now deals 50% less damage on the triggered Anchor Smash and is now considered reflection damage

PATCH 7.40heroes

Tidehunter › Talents

6 changes
  • Level 10 Talent Gush Slow increased from +15% to +20%

  • Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction

  • Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown

  • Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash

  • Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings

  • Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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