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GAME ENCYCLOPEDIA

Finger of Death

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Rips at an enemy unit, trying to turn it inside-out, dealing massive damage to the target. After using Finger of Death, Lion's hand becomes empowered, allowing him to use a cleaving melee attack with 250 range with bonus movement speed. Finger of Death gains permanent bonus damage for it and the fist for each enemy Hero it or the fist kills. The melee attack may be disabled by setting the ability to Alt Cast.

Lore

Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.

Cooldown (s)
110 / 70 / 30
Mana cost
200 / 400 / 600
Cast range
900
Cast point (s)
0.3
DAMAGE
600 / 725 / 850
DAMAGE PER KILL
25
MELEE DURATION
20
MELEE BONUS MOVE SPEED
30
MELEE BONUS DAMAGE
20 / 30 / 40
CLEAVE DAMAGE
25%
CLEAVE STARTING WIDTH
150
CLEAVE ENDING WIDTH
350
CLEAVE DISTANCE
650
AREA OF EFFECT
0
  • Finger of Death has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage.
  • Finger of Death only gains damage if the enemy hero dies within 3 seconds of being affected by Finger of Death.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

10 records
PATCH 7.41heroes

Lion › Finger of Death

8 changes
  • Cooldown decreased from 120/80/40s to 110/70/30s

  • Damage per kill decreased from 40 to 30

  • Now has empowered melee attacks after the cast by default

  • After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s

  • Ability can be toggled with right-click to disable the melee form

  • Cleave area is a cone with 150 width that increases up to 350 at 650 distance

  • Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s

  • Aghanim's Scepter no longer decreases cooldown

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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