Released 2026-03-24 · 1652 changes · Official Valve notes ↗
Visual patch overview ↗
Patch notes 1652 records Io › Equilibrium 1 change Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
Io › Overcharge 1 change Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
Visage 1 change Removed Lurker innate ability
Visage › Talents 3 changes Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Visage › Silent as the Grave 7 changes Now innate ability. Active
Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Mana Cost decreased from 115 to 50
Cooldown changed from 45s to 45.75s - 0.75s per level
Upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Invisibility for Visage and each familiar are not connected
Visage › Summon Familiars 2 changes Cooldown decreased from 130/120/110s to 120/110/100s
Familiar Health rescaled from 500/600/700 to 450/600/750
Slark › Essence Shift 1 change Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
Effective values are not changed
Slark › Saltwater Shiv 8 changes Stacks now have independent durations and don't refresh previous ones
Cooldown increased from 10/8/6/4s to 14/12/10/8s
Mana Cost increased from 20 to 25/30/35/40
Cast Range is now Slark's attack range + 50
Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
Now also modifies incoming healing
As a result of Health Restoration changes
Medusa › Talents 6 changes Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s
Medusa › Gorgon's Grasp 2 changes Cooldown decreased from 30/27/24/21s to 30/26/22/18s
Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Troll Warlord › Talents 3 changes Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
Troll Warlord › Battle Stance 1 change Troll Warlord gains 1 armor per 30 bonus attack speed
Troll Warlord › Berserker's Rage 1 change No longer provides +3/4/5/6 Bonus Armor while in melee form
Centaur Warrunner 2 changes Strength gain increased from 4.0 to 4.2
Removed Rawhide innate ability
Centaur Warrunner › Horsepower 2 changes Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots
Magnus 2 changes Base Agility increased from 12 to 14
Damage at level 1 increased from 55–63 to 56–64
Magnus › Talents 1 change Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
Magnus › Solid Core 2 changes No longer levels with Reverse Polarity
Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
Magnus › Empower 1 change Now always affects Magnus with 30% increased values and can't be cast on himself
Magnus › Skewer 1 change Aghanim's Shard bonus distance increased from +275 to +300
Timbersaw › Exposure Therapy 2 changes No longer levels with Chakram
Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level
Source: Valve’s Dota 2 patch notes . Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.