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GAME ENCYCLOPEDIA

Visage

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Scouts and attacks with his familiars

As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.

Primary attribute: UniversalRangedSupportNukerDisablerDurablePusher
Lore

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Strength22+2.8 per level
Agility11+1.3 per level
Intelligence22+2.9 per level
Health
604
Mana
339
Health regeneration
2.45
Mana regeneration
1.1
Min attack damage
21
Max attack damage
31
Armor
1.83
Magic resistance
25%
Movement speed
285
Attack range
600
Base attack time
1.7
Projectile speed
1,400
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

Detailed attributes
Cooldown (s)
45.75
Mana cost
50
FLIGHT DURATION
20
BONUS MOVESPEED
12%
BONUS DAMAGE DURATION
2
BONUS DAMAGE
10%
COOLDOWN
45.75

Aghanim’s Scepter

Increases movement speed, damage, and duration. Turns Visage and familiars invisible for the duration until the flying movement is lost.

Abilities 4

Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

Detailed attributes
Cooldown (s)
17 / 15 / 13 / 11
Mana cost
75
Cast range
625
Cast point (s)
0.2
DURATION
5
MOVE SPEED DRAIN
12 / 18 / 24 / 30%
ATTACK SPEED DRAIN
35 / 45 / 55 / 65
  • The two buffs can be removed separately by dispels.
  • The speed gained is independent of the speed lost on the target.
  • Familiars within 900 range of Visage will also receive bonuses from Grave Chill.

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

Detailed attributes
Cooldown (s)
4
Mana cost
110
Cast range
1,000
Cast point (s)
0.2
BASE DAMAGE
20
DAMAGE PER CHARGE
70
MAX CHARGES
3 / 4 / 5 / 6
CHARGE DURATION
6
GATHER DAMAGE THRESHOLD
100
GATHER DAMAGE RADIUS
1,800
  • Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.

Detailed attributes
MAX LAYERS
4
DAMAGE REDUCTION PER LAYER
8 / 12 / 16 / 20%
LAYER RECOVERY TIME
7 / 6 / 5 / 4
MINIMUM DAMAGE
40
MAX DAMAGE REDUCTION
32 / 48 / 64 / 80%
COOLDOWN
0
MANA COST
0

Aghanim’s Shard

Gains an active component, allowing Visage to use Stone Form, stunning enemies for 0.8 / 1.0 / 1.2 seconds in an 375 area around it, dealing 60 / 100 / 140 damage and becoming invulnerable for 6 seconds. Restores up to 25% of your health.

  • Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed.
  • Familiars within 900 range of Visage will receive the current damage reduction from Gravekeeper's Cloak.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.

Detailed attributes
Cooldown (s)
120 / 110 / 100
Mana cost
150
FAMILIAR HEALTH
450 / 600 / 750
FAMILIAR ARMOR
2 / 3 / 4
FAMILIAR ATTACK RANGE
180
FAMILIAR SPEED
430
FAMILIAR GOLD BOUNTY
100
FAMILIAR ATTACK DAMAGE
25 / 50 / 75
  • Casting Summon Familiars will replace any existing Familiars.
  • Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

22 records
PATCH 7.41heroes

Visage › Talents

3 changes
  • Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage

  • Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown

  • Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30

PATCH 7.41heroes

Visage › Silent as the Grave

7 changes
  • Now innate ability. Active

  • Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds

  • Mana Cost decreased from 115 to 50

  • Cooldown changed from 45s to 45.75s - 0.75s per level

  • Upgraded with Aghanim's Scepter

  • Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars

  • Invisibility for Visage and each familiar are not connected

PATCH 7.40heroes

Visage › Summon Familiars

3 changes
  • Familiars now have their own ability to independently recall it to Visage

  • The alt cast behavior on Visage is unchanged

  • The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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