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GAME ENCYCLOPEDIA

Saltwater Shiv

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.

Cooldown (s)
12 / 10.5 / 9 / 7.5
Mana cost
25 / 30 / 35 / 40
Cast range
150
DURATION
12
RESTORATION STEAL
4 / 8 / 12 / 16%
REGEN STEAL
4 / 8 / 12 / 16
SPEED STEAL
4 / 8 / 12 / 16
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

19 records
PATCH 7.41heroes

Slark › Saltwater Shiv

8 changes
  • Stacks now have independent durations and don't refresh previous ones

  • Cooldown increased from 10/8/6/4s to 14/12/10/8s

  • Mana Cost increased from 20 to 25/30/35/40

  • Cast Range is now Slark's attack range + 50

  • Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%

  • Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16

  • Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16

  • Now also modifies incoming healing

    As a result of Health Restoration changes

PATCH 7.40heroes

Slark › Saltwater Shiv

4 changes
  • New basic ability. Passive, auto-cast attack modifier

  • Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s

  • Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing

  • Enemies with Health Restoration below -100% will not lose health from health restoration sources

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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