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GAME ENCYCLOPEDIA

Slark

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Slips in and out of skirmishes

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.

Primary attribute: AgilityMeleeCarryNukerDisablerEscape
Lore

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Strength20+2.1 per level
Agility21+1.5 per level
Intelligence16+1.9 per level
Health
560
Mana
267
Health regeneration
2.25
Mana regeneration
0.8
Min attack damage
58
Max attack damage
64
Armor
3.5
Magic resistance
25%
Movement speed
300
Attack range
150
Base attack time
1.7
Projectile speed
0
Turn rate
0.7
Day vision
1,800
Night vision
1,800

Innate ability

Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Detailed attributes
DURATION
10
STEAL RADIUS
300
  • Attributes cannot be dropped below 1.
  • Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.
  • To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within Slark's Steal Radius while having the Essence Shift debuff.
  • Break disables the gaining of temporary stacks. Does not disable the gaining of permanent stacks.
  • Break does not disable the bonuses of existing stacks.

Abilities 5

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

Detailed attributes
Cooldown (s)
9 / 8 / 7 / 6
Mana cost
65
Cast point (s)
0
DELAY
1.5
RADIUS
325
DAMAGE
75 / 150 / 225 / 300
  • 1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.
  • Each pulse also removes debuffs from Slark.
  • You can't kill yourself with this skill.
  • The pulses stop if Slark dies.

Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

Detailed attributes
Cooldown (s)
24 / 20 / 16 / 12
Mana cost
75
DISTANCE
700
LEASH DURATION
2.5 / 2.75 / 3 / 3.25
LEASH RADIUS
400
CHARGES
0
BASE CHARGE RESTORE TIME
0
DISTANCE
0
ESSENCE SHIFT STACKS
1 / 2 / 3 / 4

Aghanim’s Scepter

Provides charges and increases range.

  • On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.
  • Debuff Immune units cannot be leashed.
  • Trees will be destroyed around Slark's landing location.

Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.

Detailed attributes
Cooldown (s)
12 / 10.5 / 9 / 7.5
Mana cost
25 / 30 / 35 / 40
Cast range
150
DURATION
12
RESTORATION STEAL
4 / 8 / 12 / 16%
REGEN STEAL
4 / 8 / 12 / 16
SPEED STEAL
4 / 8 / 12 / 16

Depth Shroud

Granted by Aghanim’s Shard

Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

Detailed attributes
Cooldown (s)
75
Mana cost
75
Cast range
400
Cast point (s)
0.1
DURATION
2
RADIUS
225

When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.

Detailed attributes
Cooldown (s)
50 / 40 / 30
Mana cost
100
BONUS MOVEMENT SPEED
20 / 30 / 40%
HEALTH GAINED PER SECOND
60 / 90 / 120
DURATION
4 / 4.25 / 4.5

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

36 records
PATCH 7.41aheroes

Slark › Talents

2 changes
  • Level 20 Talent +1 Agility gain/stolen per Essence Shift Stack replaced with +25s Essence Shift Duration

  • Level 25 Talent +35s Essence Shift Duration replaced with +1 Agility gain/stolen per Essence Shift Stack

PATCH 7.41heroes

Slark › Saltwater Shiv

8 changes
  • Stacks now have independent durations and don't refresh previous ones

  • Cooldown increased from 10/8/6/4s to 14/12/10/8s

  • Mana Cost increased from 20 to 25/30/35/40

  • Cast Range is now Slark's attack range + 50

  • Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%

  • Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16

  • Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16

  • Now also modifies incoming healing

    As a result of Health Restoration changes

PATCH 7.40heroes

Slark

2 changes
  • Removed Leeching Leash and Dark Reef Renegade facets

  • Removed Barracuda innate ability (effect moved to the Ultimate)

PATCH 7.40heroes

Slark › Talents

3 changes
  • Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s

  • Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen

  • Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s

PATCH 7.40heroes

Slark › Saltwater Shiv

4 changes
  • New basic ability. Passive, auto-cast attack modifier

  • Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s

  • Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing

  • Enemies with Health Restoration below -100% will not lose health from health restoration sources

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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