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GAME ENCYCLOPEDIA

Magnus

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Charges in to reposition his enemies

Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to pull nearby foes together, he can batter them with empowered attacks or skewer them with his horn to bring them before his merciless allies.

Primary attribute: UniversalMeleeNukerDisablerEscapeInitiator
Lore

The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.

Strength23+3.1 per level
Agility14+2.2 per level
Intelligence20+2.1 per level
Health
626
Mana
315
Health regeneration
2.8
Mana regeneration
1.5
Min attack damage
31
Max attack damage
39
Armor
3.33
Magic resistance
25%
Movement speed
305
Attack range
200
Base attack time
1.8
Projectile speed
900
Turn rate
0.8
Day vision
1,800
Night vision
800

Innate ability

Magnus has increased slow resistance and suffers less knockback from enemy's abilities and items.

Detailed attributes
KNOCKBACK RESISTANCE
50%
SLOW RESISTANCE
24%

Abilities 5

Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him, and slowing them for a brief period.

Detailed attributes
Cooldown (s)
13 / 12 / 11 / 10
Mana cost
85 / 90 / 95 / 100
Cast range
1,200
Cast point (s)
0.3
Duration (s)
0.69
DAMAGE
75 / 150 / 225 / 300
MOVEMENT SLOW
75%
SLOW DURATION
0.55 / 0.7 / 0.85 / 1
DISTANCE
1,200

When cast on an ally, grants them bonus damage and cleave on attack. Empower is always on Magnus with 30% larger bonus.

Detailed attributes
Cooldown (s)
8
Mana cost
45 / 55 / 65 / 75
Cast range
800
Cast point (s)
0.3
DURATION
30 / 33 / 36 / 39
BONUS DAMAGE
16 / 24 / 32 / 40%
CLEAVE DAMAGE
16 / 24 / 32 / 40%
  • The bonus damage is based only on base damage and damage from primary attributes.
  • Cleave damage goes through spell immunity.
  • Ranged units cannot Cleave.

Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and affected by slowed movement speed. The damage is increased based on distance traveled.

Detailed attributes
Cooldown (s)
22 / 20 / 18 / 16
Mana cost
80
Cast point (s)
0.3
SPEED
900
DISTANCE
800 / 900 / 1,000 / 1,100
SLOW
20 / 30 / 40 / 50%
SLOW DURATION
3.25
DAMAGE
80 / 160 / 240 / 320
DISTANCE AS DAMAGE
6 / 9 / 12 / 15%
TREE HIT DAMAGE
0
CLIFF HIT DAMAGE
0

Aghanim’s Shard

Increases range and deals additional damage when skewering enemies into trees or cliffs.

  • Skewer is interrupted if Magnus is stunned, hexed or banished.

Horn Toss

Granted by Aghanim’s Scepter

Magnus tosses any enemies in front of him, launching them to his rear. Enemies take damage, spend 0.6 seconds in the air, and are stunned while in the air and an additional amount of time after landing.

Detailed attributes
Cooldown (s)
30
Mana cost
100
Cast point (s)
0.2
DAMAGE
325
AIR DURATION
0.6
STUN DURATION
0.75

Magnus changes properties of matter, pulling all nearby enemies in front of him and stunning them with a damaging slam.

Detailed attributes
Cooldown (s)
115
Mana cost
150 / 225 / 300
Cast range
410
Cast point (s)
0.3
PULL RADIUS
430
DAMAGE
100 / 200 / 300
STUN DURATION
2.5 / 3 / 3.5

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

17 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.