Patch 7.41
Official gameplay notes, connected to the heroes and items you play.
Released 2026-03-24 · 1652 changes · Official Valve notes ↗
Visual patch overview ↗Patch notes
1652 recordsNew innate ability. Passive, can't be leveled up
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus
Ability reworked
Max Level increased from 3 to 4
Level requirement rescaled from 4/11/18 to 3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Amounting to a 50/66.6/75/80% penalty on each Meepo
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
Multiple Meepos within experience range does not increase the amount gained
All other experience gained by any Meepo is divided by the number of Meepos
Each Meepo gains experience independently
Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
Level 10 Talent Ignite Burn Damage decreased from +12 to +10
Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self
Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
New innate ability. Passive, can't be leveled up
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently




