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THE PATCH LIBRARY

Patch 7.41

Official gameplay notes, connected to the heroes and items you play.

Released 2026-03-24 · 1652 changes · Official Valve notes ↗

Visual patch overview

Patch notes

1652 records
PATCH 7.41heroes

Meepo › Geomancy

4 changes
  • New innate ability. Passive, can't be leveled up

  • Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds

  • Each Meepo can provide only one tree bonus, no matter how many trees are within the radius

  • If there's a tree in the water, Meepo will provide both water and tree bonus

PATCH 7.41heroes

Meepo › Divided We Stand

10 changes
  • Ability reworked

  • Max Level increased from 3 to 4

  • Level requirement rescaled from 4/11/18 to 3/10/17/24

  • No longer passively grants Magic Resistance

  • Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos

    Amounting to a 50/66.6/75/80% penalty on each Meepo

  • Clones can't use consumable shared items on the main Meepo

  • No longer has a penalty for Strength, Agility, or Intelligence gained from items

  • Clones no longer gain 30% experience independently

  • Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range

    Multiple Meepos within experience range does not increase the amount gained

  • All other experience gained by any Meepo is divided by the number of Meepos

    Each Meepo gains experience independently

PATCH 7.41heroes

Ogre Magi › Talents

5 changes
  • Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength

  • Level 10 Talent Ignite Burn Damage decreased from +12 to +10

  • Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed

  • Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage

  • Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)

PATCH 7.41heroes

Rubick

3 changes
  • Base Damage increased by 1

  • Damage at level 1 increased from 49–55 to 50–56

  • Removed Might and Magus innate ability

PATCH 7.41heroes

Rubick › Talents

7 changes
  • Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health

  • Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown

  • Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown

  • Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost

  • Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)

    It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self

  • Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction

  • Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses

PATCH 7.41heroes

Rubick › Curiosity

2 changes
  • New innate ability. Passive, can't be leveled up

  • Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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