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GAME ENCYCLOPEDIA

Undying

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Summons hordes of zombies to attack his foes

Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.

Primary attribute: StrengthMeleeSupportNukerDisablerDurable
Lore

How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Strength22+2.4 per level
Agility13+1.2 per level
Intelligence27+2.8 per level
Health
604
Mana
399
Health regeneration
1.7
Mana regeneration
1.85
Min attack damage
55
Max attack damage
63
Armor
2.17
Magic resistance
25%
Movement speed
295
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.

Detailed attributes
Cooldown (s)
480

Abilities 4

Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

Detailed attributes
Cooldown (s)
13 / 10 / 7 / 4
Mana cost
110
Cast range
650
Cast point (s)
0.3
Duration (s)
21 / 24 / 27 / 30
BASE DAMAGE
20 / 60 / 100 / 140
STRENGTH STEAL
4
STEAL DURATION
35
RADIUS
325

Aghanim’s Scepter

Increases strength steal.

  • The strength stolen stacks, but can't cause a hero to have strength below 1.
  • The strength steal takes effect before the damage is dealt.
  • Affects invisible units.

Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

Detailed attributes
Cooldown (s)
15 / 12 / 9 / 6
Mana cost
80 / 90 / 100 / 110
Cast range
750
Cast point (s)
0.3
DAMAGE/HEAL PER UNIT
14 / 26 / 38 / 50
MAX UNITS
10
RIP RADIUS
1,300
TOMBSTONE HEAL
4 / 8 / 12 / 16
STRENGTH GAIN
0%
DURATION
0
  • Can heal Tombstone, but can't heal or damage other buildings.
  • Does not rip from invisible units, invulnerable units, units in the fog of war, or spell immune enemies.
  • Does rip from spell immune allies, including zombies.

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

Detailed attributes
Cooldown (s)
80
Mana cost
125 / 150 / 175 / 200
Cast range
500
Cast point (s)
0.6
ATTACKS TO DESTROY
5 / 6 / 7 / 8
TOMBSTONE DURATION
30
ZOMBIE SPAWN RADIUS
1,200
ZOMBIE SPAWN INTERVAL
4 / 3.6 / 3.2 / 2.8
ZOMBIE ATTACK DAMAGE
34

Aghanim’s Shard

Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.

  • Tombstone is Spell Immune, but can be healed by Soul Rip.
  • Zombies and Tombstone are Spell Immune.
  • If their initial target dies or goes out of vision, the Zombie will die.

Undying transforms into a horrifying flesh golem. While in this state, he gains a percentage increase to strength, bonus movement speed, and causes attacks to slow, apply damage amplification, and spawn Tombstone zombies.

Detailed attributes
Cooldown (s)
140
Mana cost
100 / 125 / 150
SLOW ON ATTACK
30 / 35 / 40%
DAMAGE AMPLIFICATION
25 / 30 / 35%
DAMAGE AMP DURATION
3
STRENGTH MULTIPLIER
40 / 50 / 60%
DURATION
40
BONUS MOVESPEED
25

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

10 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.