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GAME ENCYCLOPEDIA

Rubick

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Steals the spells of his enemies to use against them

Always seeking a new spell to steal, Rubick is ever eager to turn an enemy's most unique advantage against them. Snatching his enemies into the air to fling them where he will, he has no trouble sowing chaos among careless foes.

Primary attribute: IntelligenceRangedSupportNukerDisabler
Lore

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy. Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing. When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Strength21+2 per level
Agility23+2.2 per level
Intelligence24+3.7 per level
Health
582
Mana
363
Health regeneration
2.35
Mana regeneration
1.7
Min attack damage
49
Max attack damage
55
Armor
4.83
Magic resistance
25%
Movement speed
290
Attack range
550
Base attack time
1.7
Projectile speed
1,125
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.

Detailed attributes
CURIOSITY GAINED
0
BUFF/DEBUFF AMP
0%
AREA OF EFFECT BONUS
0

Abilities 4

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Detailed attributes
Cooldown (s)
22 / 19 / 16 / 13
Mana cost
110
Cast range
550 / 575 / 600 / 625
Cast point (s)
0.1
LIFT DURATION
0.95 / 1.2 / 1.45 / 1.7
STUN DURATION
0.9 / 1.1 / 1.3 / 1.5
IMPACT RADIUS
300 / 325 / 350 / 375
MAX THROW DISTANCE
375

Aghanim’s Shard

Allows you to target yourself or allies with Telekinesis. Throw distance is increased to 225 and throw delay is reduced to 0.5 seconds.

  • While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
  • When the unit lands, it isn't affected by the area of effect stun.

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.

Detailed attributes
Cooldown (s)
16 / 14 / 12 / 10
Mana cost
110 / 125 / 140 / 155
Cast range
800
Cast point (s)
0.1
DAMAGE
85 / 165 / 245 / 325
JUMP REDUCTION
6%
DAMAGE REDUCTION
6 / 12 / 18 / 24%
DEBUFF DURATION
9

Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

Detailed attributes
CAST RANGE
60 / 120 / 180 / 240
SPELL AMP
11 / 16 / 21 / 26%

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Detailed attributes
Cooldown (s)
16 / 10 / 4
Mana cost
25
Cast range
1,000
Cast point (s)
0.1
CAST RANGE
0
STOLEN MANA COST REDUCTION
%
STOLEN SPELL COOLDOWN REDUCTION
10 / 20 / 30%
DURATION
180 / 240 / 300

Aghanim’s Scepter

Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades stolen spells to their Scepter version.

Aghanim’s Shard

Upgrades stolen spells to their Shard version.

  • Cannot steal item abilities.
  • Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.
  • Does not trigger spell reflect.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

30 records
PATCH 7.41cheroes

Rubick › Talents

3 changes
  • Level 15 Talent Fade Bolt Cooldown Reduction increased from 3s to 4s

  • Level 15 Talent Stolen Spells Mana Cost Reduction decreased from 50% to 40%

  • Level 25 Talent Curiosity Bonuses decreased from 2x to 1.5x

PATCH 7.41heroes

Rubick

3 changes
  • Base Damage increased by 1

  • Damage at level 1 increased from 49–55 to 50–56

  • Removed Might and Magus innate ability

PATCH 7.41heroes

Rubick › Talents

7 changes
  • Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health

  • Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown

  • Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown

  • Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost

  • Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)

    It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self

  • Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction

  • Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses

PATCH 7.41heroes

Rubick › Curiosity

2 changes
  • New innate ability. Passive, can't be leveled up

  • Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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