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GAME ENCYCLOPEDIA

Divided We Stand

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Meepo summons another Meepo, which levels up and shares items and experience with the main Meepo. Ability cooldowns are independent, but items share cooldowns between Meepos, except Teleport Scrolls. Damage, attack speed, health, mana, regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos, making them 50 / 66 / 75 / 80% less effective. If any Meepo dies, they all die.

Lore

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NUMBER OF DUPLICATES
1 / 2 / 3 / 4
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

14 records
PATCH 7.41heroes

Meepo › Divided We Stand

10 changes
  • Ability reworked

  • Max Level increased from 3 to 4

  • Level requirement rescaled from 4/11/18 to 3/10/17/24

  • No longer passively grants Magic Resistance

  • Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos

    Amounting to a 50/66.6/75/80% penalty on each Meepo

  • Clones can't use consumable shared items on the main Meepo

  • No longer has a penalty for Strength, Agility, or Intelligence gained from items

  • Clones no longer gain 30% experience independently

  • Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range

    Multiple Meepos within experience range does not increase the amount gained

  • All other experience gained by any Meepo is divided by the number of Meepos

    Each Meepo gains experience independently

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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