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THE PATCH LIBRARY

Patch 7.40

Official gameplay notes, connected to the heroes and items you play.

Released 2025-12-15 · 998 changes · Official Valve notes ↗

Visual patch overview

Patch notes

998 records
PATCH 7.40heroes

Treant Protector › Talents

6 changes
  • Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage

  • Level 10 Talent Living Armor Heal Per Second increased from +2 to +4

  • Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing

  • Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80

  • Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block

  • Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

PATCH 7.40heroes

Treant Protector › Nature's Guise

4 changes
  • No longer upgraded with Aghanim's Shard

  • Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff

  • Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups

    Down to 8 seconds on level 29

  • Cooldown starts when the invisibility ends

PATCH 7.40heroes

Treant Protector › Nature's Grasp

4 changes
  • No longer does 50% more damage and slow when touching a tree

  • Damage per second increased from 30/40/50/60 to 35/50/65/80

  • Movement Slow increased from 20/25/30/35% to 25/30/35/40%

  • Creep penalty decreased from 50% to 35%

PATCH 7.40heroes

Treant Protector › Leech Seed

5 changes
  • Ability Reworked

  • Passive, auto-cast attack modifier

  • Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable

  • Now only sends out a maximum of 5 heals per pulse, prioritizing heroes

  • No longer has a creep penalty for healing

PATCH 7.40heroes

Treant Protector › Living Armor

7 changes
  • No longer grants bonus armor

  • Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20

  • Damage block affects any types of damage

  • The heal ends earlier if the damage block is reduced to 0

  • Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease

  • Duration decreased from 18/22/26/30s to 12s

  • Heal per second increased from 3/4/5/6 to 4/7/10/13

PATCH 7.40heroes

Treant Protector › Overgrowth

2 changes
  • Now upgraded with Aghanim's Scepter

  • Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable

PATCH 7.40heroes

Treant Protector › Eyes In The Forest

7 changes
  • Now granted by Aghanim's Shard

  • Mana Cost decreased from 100 to 30

  • Cast Range increased from 160 to 350

  • Overgrowth is no longer applied around enchanted trees

  • Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes

  • Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself

  • Charge Restore Time increased from 40s to 55s

PATCH 7.40heroes

Ogre Magi › Bloodlust

3 changes
  • Cast range increased from 600 to 650

  • Can no longer target invulnerable units

  • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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