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GAME ENCYCLOPEDIA

Warlock

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Summons powerful demons to fight at his side

Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.

Primary attribute: IntelligenceRangedSupportDisablerInitiator
Lore

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Strength22+2.4 per level
Agility10+1 per level
Intelligence25+3.1 per level
Health
604
Mana
375
Health regeneration
2.45
Mana regeneration
1.25
Min attack damage
52
Max attack damage
62
Armor
2.67
Magic resistance
25%
Movement speed
300
Attack range
600
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.

Detailed attributes
IMP HEALTH
5
EXPLOSION DAMAGE
20

Aghanim’s Shard

Increases the health and explosion damage of minor imps.

Abilities 4

Binds several visible enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

Detailed attributes
Cooldown (s)
42 / 34 / 26 / 18
Mana cost
120 / 130 / 140 / 150
Cast range
1,000
Cast point (s)
0.2
ENEMIES BOUND
6
SHARED DAMAGE
15 / 18 / 21 / 24%
DURATION
18
BIND RADIUS
700
  • The shared damage type is the same as the type of damage inflicted.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

Detailed attributes
Cooldown (s)
15 / 14 / 13 / 12
Mana cost
110 / 120 / 130 / 140
Cast range
650 / 700 / 750 / 800
Cast point (s)
0.2
HEAL/DAMAGE
15 / 25 / 35 / 45
DURATION
10
EFFECT RADIUS
225

Aghanim’s Scepter

Increases Effect Radius. Shadow Word now applies to ? additional units in a ? radius, prioritizing heroes. The healing and damage on the additional targets is reduced by ?%.

? means this value is not supplied by the source.

CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 / 12 / 14 / 16 seconds. Enemies are slowed for 1 second after leaving the area or the spell ends.

Detailed attributes
Cooldown (s)
45 / 40 / 35 / 30
Mana cost
100
Cast range
800
Cast point (s)
0.4
Channel time (s)
10 / 12 / 14 / 16
RADIUS
575 / 600 / 625 / 650
SLOW PER SECOND
11 / 14 / 17 / 20%
MAX SLOW
55 / 70 / 85 / 100%
DAMAGE PER SECOND
10
MAX DAMAGE
35 / 60 / 85 / 110
MAX CHANNEL DURATION
10 / 12 / 14 / 16

Aghanim’s Shard

While channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.

  • The slow increase is based on length of the channel, not the duration an enemy was standing in the area.

Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

Detailed attributes
Cooldown (s)
165
Mana cost
200 / 400 / 600
Cast range
900
Cast point (s)
0.5
SUMMON BLAST RADIUS
600
GOLEM HEALTH
1,500 / 2,250 / 3,000
GOLEM DAMAGE
100 / 150 / 200
GOLEM MOVEMENT SPEED
320 / 340 / 360
GOLEM HEALTH REGEN
25 / 50 / 75
GOLEM GOLD BOUNTY
100 / 150 / 200
GOLEM ARMOR
8 / 12 / 14
GOLEM SLOW RESISTANCE
60%

Aghanim’s Scepter

Calls 2 Golems.

  • This ability destroys trees in its area of effect.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

17 records
PATCH 7.41heroes

Warlock › Eldritch Summoning

6 changes
  • No longer levels with Chaotic Offering

  • Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level

  • Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels

  • Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level

  • Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21

  • Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45

    Same values as before, but explicitly stated now

PATCH 7.40bheroes

Warlock › Talents

2 changes
  • Level 20 Talent Upheaval Damage increased from +40 to +45

  • Level 25 Talent Fatal Bonds Targets increased from +3 to +4

PATCH 7.40heroes

Warlock › Talents

4 changes
  • Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8

  • Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems

  • Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets

  • Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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