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GAME ENCYCLOPEDIA

Necrophos

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Damages enemies and heals allies simultaneously

Wherever Necrophos goes, enemies wither as allies thrive. Restoring health to his friends and harming enemies with each death pulse, once his very presence has eaten away at an enemy, he summons the reaper to lengthen their stay in the afterlife.

Primary attribute: IntelligenceRangedCarryNukerDisablerDurable
Lore

In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

Strength18+2.3 per level
Agility12+1.3 per level
Intelligence23+2.7 per level
Health
516
Mana
351
Health regeneration
2.05
Mana regeneration
1.15
Min attack damage
49
Max attack damage
53
Armor
4
Magic resistance
25%
Movement speed
280
Attack range
500
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.

Detailed attributes
HP/MANA REGEN
3.8
HERO KILL MULTIPLIER
4
DURATION
8
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Abilities 5

Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

Detailed attributes
Cooldown (s)
8 / 7 / 6 / 5
Mana cost
115 / 130 / 145 / 160
Damage
100 / 160 / 220 / 280
RADIUS
500
HEAL
70 / 90 / 110 / 130
  • Death Pulse can't be disjointed.

Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

Detailed attributes
Cooldown (s)
28 / 24 / 20 / 16
Mana cost
75
DURATION
3 / 3.5 / 4 / 4.5
RESTORATION AMPLIFICATION
45 / 55 / 65 / 75%
MOVEMENT SLOW
16 / 19 / 22 / 25%
SLOW RADIUS
700
INCREASED MAGIC DAMAGE
-20%

Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

Detailed attributes
RADIUS
700
HEALTH DECAY
0.8 / 1.3 / 1.8 / 2.3%

Aghanim’s Scepter

Heartstopper Aura's Health Decay is increased by 50% of Necrophos's current health regeneration.

  • Damage won't disable items like Blink Dagger.
  • Does not affect ancient creeps.

Death Seeker

Granted by Aghanim’s Shard

Necrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.

Detailed attributes
Cooldown (s)
19
Mana cost
160
Cast range
600
Cast point (s)
0.2
  • Does not trigger spell reflect.

Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

Detailed attributes
Cooldown (s)
100
Mana cost
250 / 375 / 500
Cast range
600
Cast point (s)
0.45
DAMAGE PER MISSING HP
0.7 / 0.8 / 0.9
STUN DURATION
1.5
HP REGEN
1 / 2 / 3
MANA REGEN
1 / 2 / 3
  • Damage is dealt at the end of the stun.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

17 records
PATCH 7.41heroes

Necrophos › Talents

2 changes
  • Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE

  • Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP

PATCH 7.40heroes

Necrophos › Talents

3 changes
  • Level 15 Talent Death Pulse Heal increased from +50 to +60

  • Level 15 Talent Ghost Shroud Slow decreased from +20% to +15%

  • Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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