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GAME ENCYCLOPEDIA

Sniper

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Picks off his enemies from afar

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.

Primary attribute: AgilityRangedCarryNuker
Lore

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Strength19+2 per level
Agility27+3.2 per level
Intelligence15+2.6 per level
Health
538
Mana
255
Health regeneration
2.15
Mana regeneration
0.75
Min attack damage
40
Max attack damage
46
Armor
4.5
Magic resistance
25%
Movement speed
285
Attack range
550
Base attack time
1.7
Projectile speed
3,000
Turn rate
0.7
Day vision
1,800
Night vision
1,400

Innate ability

Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

Detailed attributes
BONUS DAMAGE
1.5%

Abilities 5

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Detailed attributes
Mana cost
75
Cast range
1,800
Cast point (s)
0.3
MOVEMENT SLOW
-12 / -18 / -24 / -30%
RADIUS
400 / 425 / 450 / 475
DAMAGE
30 / 45 / 60 / 75
DURATION
10
  • Damage is dealt 11 times, immediately at spell effect then every second.
  • Does not damage buildings.
  • Provides vision in the targeted area.

Sniper increases his accuracy, giving him a chance to deal 20 / 50 / 80 / 110 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

Detailed attributes
DAMAGE
20 / 50 / 80 / 110
CHANCE
40%
MAX KNOCKBACK DISTANCE
50
SLOW DURATION
0.2 / 0.3 / 0.4 / 0.5

Passively increases Sniper's attack range by 160 / 240 / 320 / 400. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.

Detailed attributes
Cooldown (s)
20 / 18 / 16 / 14
Mana cost
50
DURATION
3
HEADSHOT CHANCE
100%
ACTIVE BONUS ATTACK RANGE
75 / 150 / 225 / 300
BONUS VISION
500 / 750 / 1,000 / 1,250
ATTACK SPEED

Concussive Grenade

Granted by Aghanim’s Shard

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.

Detailed attributes
Cooldown (s)
10
Mana cost
50
Cast range
600
Cast point (s)
0.1
DAMAGE
200
RADIUS
375
MOVE SLOW
50%
SLOW DURATION
3
KNOCKBACK DISTANCE
475

Aghanim’s Shard

Reduces cooldown, increases damage, and allows the knockback to affect Sniper as well.

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Detailed attributes
Cooldown (s)
20 / 15 / 10
Mana cost
175
Cast range
3,000
Cast point (s)
2
DAMAGE
300 / 400 / 500
STUN DURATION
0
AIM DURATION
0
AIM DURATION
2

Aghanim’s Scepter

Causes Assassinate to fire quicker and stun the enemy target.

  • Crosshair effect is only visible to allies.
  • Invisibility doesn't disjoint the projectile.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

12 records
PATCH 7.41heroes

Sniper › Keen Scope

4 changes
  • No longer levels with Assassinate

  • No longer increases attack range

  • Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target

  • Also affects attack damage from Assassinate

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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