Released 2026-03-24 · 1652 changes · Official Valve notes ↗
Visual patch overview ↗
Patch notes 1652 records Axe › Culling Blade 1 change Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Bane 5 changes Strength gain decreased from 2.7 to 2.5
Agility gain decreased from 2.7 to 2.5
Intelligence gain decreased from 2.7 to 2.5
Damage gain per level decreased from 3.6 to 3.4
Attack Range increased from 400 to 425
Bane › Ichor of Nyctasha 2 changes Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
Bane › Nightmare 3 changes Now a Unit Vector Target Spell
Sleeping units walk in Bane's chosen direction at a speed of 110
Can be put on alt-cast to disable sleepwalking behavior
Bloodseeker › Talents 1 change Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
Bloodseeker › Sanguivore 1 change Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
Effective values are not changed
Bloodseeker › Bloodrage 2 changes Now a no target ability that affects only Bloodseeker
Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
Crystal Maiden 1 change Removed Blueheart Floe innate ability
Crystal Maiden › Talents 1 change Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
Crystal Maiden › Glacial Guard 3 changes New innate ability. Passive
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
Mana Spent to Barrier is 30% + 2% per level
Crystal Maiden › Arcane Aura 1 change Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
Drow Ranger 2 changes Base Damage decreased by 2
Damage at level 1 decreased from 51–58 to 49–56
Drow Ranger › Precision Aura 2 changes No longer levels with Marksmanship
Agility Base Bonus rescaled from 4/8/12/16% to 10%
Drow Ranger › Frost Arrows 1 change Now also modifies incoming healing with Aghanim's Scepter
As a result of Health Restoration changes
Drow Ranger › Gust 1 change Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Drow Ranger › Multishot 1 change Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Drow Ranger › Glacier 3 changes No longer increases the number of Multishot arrows
No longer grants True Strike on the hill
Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
Earthshaker › Slugger 3 changes No longer levels with Echo Slam
Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
Earthshaker › Fissure 1 change Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
Earthshaker › Aftershock 1 change Radius increased from 300 to 350
Earthshaker › Echo Slam 1 change Shockwave projectile speed increased from 550 to 650
Juggernaut 1 change Removed Duelist innate ability
Juggernaut › Talents 5 changes Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
Level 20 Talent Blade Fury DPS increased from +90 to +100
Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
Juggernaut › Bladeform 2 changes Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Juggernaut › Blade Fury 1 change No longer upgraded with Aghanim's Shard
Juggernaut › Healing Ward 2 changes Now upgraded with Aghanim's Shard
Increases healing by 1.5% and hits to destroy by 1
Mirana 1 change Removed Selemene's Faithful innate ability
Mirana › Talents 1 change Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Source: Valve’s Dota 2 patch notes . Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.