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THE PATCH LIBRARY

Patch 7.41

Official gameplay notes, connected to the heroes and items you play.

Released 2026-03-24 · 1652 changes · Official Valve notes ↗

Visual patch overview

Patch notes

1652 records
PATCH 7.41heroes

Bane

5 changes
  • Strength gain decreased from 2.7 to 2.5

  • Agility gain decreased from 2.7 to 2.5

  • Intelligence gain decreased from 2.7 to 2.5

  • Damage gain per level decreased from 3.6 to 3.4

  • Attack Range increased from 400 to 425

PATCH 7.41heroes

Bane › Ichor of Nyctasha

2 changes
  • Ability reworked

  • Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5

PATCH 7.41heroes

Crystal Maiden › Glacial Guard

3 changes
  • New innate ability. Passive

  • A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration

  • Mana Spent to Barrier is 30% + 2% per level

PATCH 7.41heroes

Drow Ranger › Glacier

3 changes
  • No longer increases the number of Multishot arrows

  • No longer grants True Strike on the hill

  • Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier

PATCH 7.41heroes

Juggernaut › Talents

5 changes
  • Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval

  • Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown

  • Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45

  • Level 20 Talent Blade Fury DPS increased from +90 to +100

  • Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage

PATCH 7.41heroes

Juggernaut › Bladeform

2 changes
  • New innate ability

  • Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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