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THE PATCH LIBRARY

Patch 7.41

Official gameplay notes, connected to the heroes and items you play.

Released 2026-03-24 · 1652 changes · Official Valve notes ↗

Visual patch overview

Patch notes

1652 records
PATCH 7.41heroes

Mirana › Celestial Quiver

5 changes
  • New innate ability. Auto-cast attack modifier, can't be leveled up

  • Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s

  • Upgraded with Aghanim's Shard

  • Casting Leap provides 3 temporary charges for the duration of the buff

  • These temporary charges ignore the max charges count and stack from each Leap cast

PATCH 7.41heroes

Morphling › Ebb and Flow

3 changes
  • New innate ability. Passive

  • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit

  • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

PATCH 7.41heroes

Shadow Fiend › Talents

2 changes
  • Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero

  • Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

PATCH 7.41heroes

Shadow Fiend › Feast of Souls

5 changes
  • No longer requires 5 souls to cast

  • Instead, Shadow Fiend gains souls from surrounding enemies

  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s

    The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls

  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80

  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

PATCH 7.41heroes

Phantom Lancer › Illusory Armaments

1 change
  • Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels

    This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30

PATCH 7.41heroes

Puck › Illusory Orb

4 changes
  • Now has curved vector targeting by default

  • Can be put on alt-cast to to launch the orb straight

  • Speed increased from 550 to 750

  • Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE

PATCH 7.41heroes

Razor › Talents

2 changes
  • Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor

  • Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%

PATCH 7.41heroes

Razor › Storm Surge

2 changes
  • Now upgraded with Aghanim's Shard

  • While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius

PATCH 7.41heroes

Sand King › Talents

3 changes
  • Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses

  • Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind

  • Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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