New innate ability. Auto-cast attack modifier, can't be leveled up
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
Upgraded with Aghanim's Shard
Casting Leap provides 3 temporary charges for the duration of the buff
These temporary charges ignore the max charges count and stack from each Leap cast
Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels
This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius