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GAME ENCYCLOPEDIA

Bane

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Puts his enemies to sleep, incapacitating them

Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.

Primary attribute: UniversalRangedSupportNukerDisablerDurable
Lore

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Strength23+2.5 per level
Agility23+2.5 per level
Intelligence23+2.5 per level
Health
626
Mana
351
Health regeneration
2.55
Mana regeneration
1.15
Min attack damage
24
Max attack damage
30
Armor
3.83
Magic resistance
25%
Movement speed
305
Attack range
425
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
1,200

Innate ability

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Detailed attributes
MAX TERRORS PER HERO
6
STATUS RESISTANCE PER TERROR
4%

Abilities 4

Deals damage every second and lowers the enemy's total attack damage and cast range.

Detailed attributes
Cooldown (s)
22 / 17 / 12 / 7
Mana cost
100 / 110 / 120 / 130
Cast range
700 / 800 / 900 / 1,000
Cast point (s)
0.2
ATTACK DAMAGE REDUCTION
55 / 60 / 65 / 70%
CAST RANGE REDUCTION
30%
DURATION
9
DAMAGE
12 / 18 / 24 / 30

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Detailed attributes
Cooldown (s)
17 / 15 / 13 / 11
Mana cost
105 / 120 / 135 / 150
Cast range
625
Cast point (s)
0.2
HEAL/DAMAGE
90 / 160 / 230 / 300

Aghanim’s Shard

Reduces cooldown by ?. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.

? means this value is not supplied by the source.

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Detailed attributes
Cooldown (s)
25 / 22 / 19 / 16
Mana cost
120 / 130 / 140 / 150
Cast range
550 / 600 / 650 / 700
Cast point (s)
0.4
Duration (s)
3 / 4 / 5 / 6
WALK SPEED
110
DURATION
3 / 4 / 5 / 6
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself from Nightmare.
  • On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Detailed attributes
Cooldown (s)
120 / 110 / 100
Mana cost
200 / 300 / 400
Cast range
625
Cast point (s)
0.2
Channel time (s)
4.75 / 5.25 / 5.75
MANA DRAIN PER SECOND
5%
DAMAGE
70 / 110 / 150
DURATION
4.75 / 5.25 / 5.75

Aghanim’s Scepter

Reduces Fiend's Grip cooldown by ?s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 225% incoming damage and immediately die if they are interrupted. Damage does not stack.

? means this value is not supplied by the source.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41heroes

Bane

5 changes
  • Strength gain decreased from 2.7 to 2.5

  • Agility gain decreased from 2.7 to 2.5

  • Intelligence gain decreased from 2.7 to 2.5

  • Damage gain per level decreased from 3.6 to 3.4

  • Attack Range increased from 400 to 425

PATCH 7.41heroes

Bane › Ichor of Nyctasha

2 changes
  • Ability reworked

  • Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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