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GAME ENCYCLOPEDIA

Axe

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Taunts and forces enemies to attack him

One after another, Axe cuts down his foes. Marching ahead of his team, he locks his enemies in battle then counters their blows with a deadly spin of his weapon. Slamming his culling blade through a weakened enemy, he is always charging onward.

Primary attribute: StrengthMeleeCarryDisablerDurableInitiator
Lore

As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.

Strength25+2.7 per level
Agility18+1.7 per level
Intelligence18+1.6 per level
Health
670
Mana
291
Health regeneration
4.5
Mana regeneration
0.9
Min attack damage
56
Max attack damage
60
Armor
3
Magic resistance
25%
Movement speed
315
Attack range
150
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Axe gains Strength based on 50% of his Armor as long as there are no allied heroes within 700 distance from Axe. The effect fades over 3s after approaching an ally.

Detailed attributes
MAX BONUS STRENGTH
0

Abilities 4

Axe taunts nearby enemy units, forcing them to attack him while he gains bonus armor during the duration.

Detailed attributes
Cooldown (s)
18 / 16 / 14 / 12
Mana cost
90 / 100 / 110 / 120
Cast point (s)
0.3
RADIUS
315
BONUS ARMOR
12 / 13 / 14 / 15
DURATION
2.1 / 2.4 / 2.7 / 3

Aghanim’s Shard

Berserker's Call applies Battle Hunger to affected units.

Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The enemy is slowed as long as they are facing away from Axe.

Detailed attributes
Cooldown (s)
20 / 15 / 10 / 5
Mana cost
50 / 60 / 70 / 80
Cast range
600 / 700 / 800 / 900
Cast point (s)
0.3
DURATION
12
MOVEMENT SLOW
18 / 22 / 26 / 30
DAMAGE PER SECOND
12 / 16 / 20 / 24

Aghanim’s Shard

Multiple instances of Battle Hunger can stack on a single target.

  • Destroying buildings will also remove the debuff.

After a set number of attacks, Axe will perform a helix counter attack, dealing pure damage to all nearby enemies.

Detailed attributes
Cooldown (s)
0.3
DAMAGE
100 / 120 / 140 / 160
RADIUS
275
ATTACKS TO HELIX
7 / 6 / 5 / 4
DEBUFF DURATION
0
ATTACK DAMAGE REDUCTION
0
MAX STACKS
0

Aghanim’s Scepter

Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Counter Helix no longer has a cooldown and its counter advances when Axe attacks.

  • Counter Helix triggers when the attack hits.
  • Illusions' counters don't increase when they attack when you have a Scepter.

Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, and all nearby allied units gain bonus movement speed and armor. Axe permanently drenches his blade every time he kills an enemy Hero with Culling Blade, gaining bonus armor for each stack.

Detailed attributes
Cooldown (s)
80 / 75 / 70
Mana cost
100 / 125 / 150
Cast range
175
Cast point (s)
0.3
DAMAGE
275 / 375 / 475
KILL MOVE SPEED BONUS
20 / 25 / 30
KILL ARMOR BONUS
10 / 15 / 20
KILL BUFF DURATION
6
KILL BUFF RADIUS
900
ARMOR PER STACK
1 / 1.5 / 2
  • Culling Blade death cannot be prevented with other abilities like Shallow Grave.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41heroes

Axe › One Man Army

2 changes
  • Now Axe's innate ability

  • Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range

PATCH 7.40heroes

Axe › Talents

4 changes
  • Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second

  • Level 20 Talent Counter Helix Damage increased from +30 to +40

  • Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength

  • Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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