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GAME ENCYCLOPEDIA

Techies

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Surprises enemies with invisible landmines and explosive attacks

For the Techies, battle is a matter of mischief. Giggling while they lob sticky bombs around the battlefield, their hidden explosive mines, disarming zaps, and reckless blast-off attacks are enough to leave most enemies dead. Or at least enraged. Often both.

Primary attribute: UniversalRangedNukerDisabler
Lore

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Strength19+2.6 per level
Agility16+1.8 per level
Intelligence25+2.7 per level
Health
538
Mana
375
Health regeneration
2.9
Mana regeneration
1.75
Min attack damage
20
Max attack damage
22
Armor
4.67
Magic resistance
25%
Movement speed
310
Attack range
600
Base attack time
1.7
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Techies gain a percentage of their mana pool as bonus mana regeneration. When Techies die, they leave behind a barrel that explodes after 1.5s, damaging enemies in an area around it. Damage is based on Techies' max mana.

Detailed attributes
Cast point (s)
1
MANA POOL AS REGEN
0.1%
RADIUS
400
BASE DAMAGE
50
MAX MANA AS DAMAGE
30%
CURRENT MANA REGEN
0
CURRENT DAMAGE
0

Aghanim’s Shard

M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.

Abilities 5

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.

Detailed attributes
Cooldown (s)
16 / 13 / 10 / 7
Mana cost
100 / 115 / 130 / 145
Cast range
1,000
Cast point (s)
0.1
EXPLOSION DELAY
2
STICK RADIUS
300
DAMAGE
95 / 170 / 245 / 320
MOVEMENT SLOW
25 / 35 / 45 / 55%
SECONDARY MOVEMENT SLOW
15 / 25 / 35 / 45%
EXPLOSION RADIUS
350

Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel. At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.

Detailed attributes
Cooldown (s)
26 / 22 / 18 / 14
Mana cost
60
Cast range
600
Cast point (s)
0.1
BUFF DURATION
6
DISARM DURATION
2.25 / 2.5 / 2.75 / 3
MOVEMENT BONUS
18 / 22 / 26 / 30%
EXPLOSION RADIUS
400
DAMAGE
60 / 110 / 160 / 210

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

Detailed attributes
Cooldown (s)
40 / 35 / 30 / 25
Mana cost
100 / 125 / 150 / 175
Cast range
1,000
Cast point (s)
1
EXPLOSION RADIUS
400
FULL DAMAGE
200 / 300 / 400 / 500
STUN DURATION
0.8 / 1 / 1.2 / 1.4
CURRENT HP SELF DAMAGE
20%
  • The self-damage Techies receive from this blast is pure and non-lethal.
  • This ability destroys trees.

Minefield Sign

Granted by Aghanim’s Scepter

Plant a warning sign, causing Proximity Mines within its radius to be invulnerable and deal 15% more damage. Only one sign can exist at a time. Lasts 240 seconds. When an enemy Hero walks within 200 units of a minefield sign, the 1000 units area around the sign will become a minefield for 10 seconds, dealing damage to enemy Heroes any time they move within its area. Minefield Sign is destroyed after this effect ends.

Detailed attributes
Cooldown (s)
60
Cast range
10
Cast point (s)
1.25
EFFECT RADIUS
1,000
SIGN DURATION
240
DAMAGE
300
MOVEMENT TRIGGER AMOUNT
200

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases down to 50% on the edge. Deals 30% damage to buildings.

Detailed attributes
Mana cost
110 / 140 / 170
Cast range
450
EXPLOSION RADIUS
500
DAMAGE
400 / 550 / 700
BUILDING DAMAGE
30%
ACTIVATION DELAY
1
MAGIC RESISTANCE REDUCTION
15 / 20 / 25%
DEBUFF DURATION
4
  • Cannot be placed within 350 AoE of another Proximity Mine.
  • Proximity Mines do not block neutral creep camps from spawning.
  • Mines last until they explode or are destroyed.
  • Mines are triggered by invisible units.
  • Grants 30 gold if destroyed by an enemy hero.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

33 records
PATCH 7.41cheroes

Techies

3 changes
  • Base Mana Regen decreased by 0.5

  • Intelligence gain decreased from 3.0 to 2.7

  • Damage gain per level decreased from 3.3 to 3.2

PATCH 7.41bheroes

Techies › Talents

2 changes
  • Level 10 Talent Magic Resistance decreased from +20% to +15%

  • Level 15 Talent Blast Off! Damage decreased from +200 to +175

PATCH 7.41heroes

Techies › Talents

2 changes
  • Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration

  • Level 25 Talent Damage increased from +252 to +253

PATCH 7.41heroes

Techies › M.A.D.

5 changes
  • New innate ability. Passive

  • Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level

  • When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes

  • Upgraded with Aghanim's Shard

  • Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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