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GAME ENCYCLOPEDIA

Proximity Mines

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases down to 50% on the edge. Deals 30% damage to buildings.

Lore

The bane of Toterin!

Mana cost
110 / 140 / 170
Cast range
450
EXPLOSION RADIUS
500
DAMAGE
400 / 550 / 700
BUILDING DAMAGE
30%
ACTIVATION DELAY
1
MAGIC RESISTANCE REDUCTION
15 / 20 / 25%
DEBUFF DURATION
4
  • Cannot be placed within 350 AoE of another Proximity Mine.
  • Proximity Mines do not block neutral creep camps from spawning.
  • Mines last until they explode or are destroyed.
  • Mines are triggered by invisible units.
  • Grants 30 gold if destroyed by an enemy hero.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

7 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.