Learn. Practice. Climb.Sign in
THE PATCH LIBRARY

Follow the changes.

Official gameplay notes, connected to the heroes and items you play.

Patch notes

3949 records
PATCH 7.41heroes

Weaver › Talents

3 changes
  • Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed

  • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage

  • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

PATCH 7.41heroes

Weaver › Threads of Fate

4 changes
  • New innate ability. Passive

  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s

  • Effects linger even if the enemy dies when the thread is about to be established

  • Movement slow is 100% for 0.2s

PATCH 7.41heroes

Jakiro › Talents

2 changes
  • Level 10 Talent Ice Path Damage increased +60 to +75

  • Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s

PATCH 7.41heroes

Batrider › Talents

6 changes
  • Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration

  • Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus

  • Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow

  • Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second

  • Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm

  • Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

PATCH 7.41heroes

Chen › Talents

2 changes
  • Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage

  • Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

PATCH 7.41heroes

Chen › Zealot

5 changes
  • New innate ability, has both passive and active components. Improves with game's time

  • When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead

  • Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values

  • This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s

  • Mechanics moved from Divine Favor without any changes

PATCH 7.41heroes

Chen › Holy Persuasion

4 changes
  • Zealots receive the benefits from Holy Persuasion

  • Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them

  • Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown

  • Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16

PATCH 7.41heroes

Spectre › Shadow Step

4 changes
  • Cooldown decreased from 30/26/22/18s to 24/21/18/15s

  • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200

  • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%

  • Illusion Damage Taken decreased from 200% to 200/185/170/155%

PATCH 7.41heroes

Ancient Apparition › Talents

3 changes
  • Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second

  • Level 15 Talent Cold Feet Break Distance decreased from +300 to +250

  • Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

PATCH 7.41heroes

Ancient Apparition › Bone Chill

2 changes
  • New innate ability. Passive, improves with Ancient Apparition's level

  • When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.