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Офіційні зміни гри, пов’язані з вашими героями та предметами.

Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.

Примітки до патча

3949 записів
ПАТЧ 7.41heroes

Weaver › Talents

3 зміни
  • Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed

  • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage

  • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

ПАТЧ 7.41heroes

Weaver › Threads of Fate

4 зміни
  • New innate ability. Passive

  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s

  • Effects linger even if the enemy dies when the thread is about to be established

  • Movement slow is 100% for 0.2s

ПАТЧ 7.41heroes

Batrider › Talents

6 зміни
  • Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration

  • Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus

  • Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow

  • Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second

  • Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm

  • Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

ПАТЧ 7.41heroes

Chen › Talents

2 зміни
  • Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage

  • Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

ПАТЧ 7.41heroes

Chen › Zealot

5 зміни
  • New innate ability, has both passive and active components. Improves with game's time

  • When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead

  • Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values

  • This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s

  • Mechanics moved from Divine Favor without any changes

ПАТЧ 7.41heroes

Chen › Holy Persuasion

4 зміни
  • Zealots receive the benefits from Holy Persuasion

  • Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them

  • Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown

  • Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16

ПАТЧ 7.41heroes

Ancient Apparition › Talents

3 зміни
  • Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second

  • Level 15 Talent Cold Feet Break Distance decreased from +300 to +250

  • Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

ПАТЧ 7.41heroes

Ancient Apparition › Bone Chill

2 зміни
  • New innate ability. Passive, improves with Ancient Apparition's level

  • When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration

Джерело: Примітки Valve до патчів Dota 2. Дати наведено за UTC. Архів містить імпортовані ігрові патчі, але не всі дрібні виправлення клієнта. Dota 2 належить Valve.
ANCIENTСтавайте кращим гравцем із кожною грою.Незалежний фанатський проєкт. Dota 2 належить Valve.