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THE PATCH LIBRARY

Follow the changes.

Official gameplay notes, connected to the heroes and items you play.

Patch notes

3949 records
PATCH 7.41heroes

Lich

3 changes
  • Base Mana Regen decreased from 0.75 to -1

  • Intelligence gain decreased from 3.8 to 3.4

  • Removed Death Charge innate ability

PATCH 7.41heroes

Lich › Talents

2 changes
  • Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges

  • Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

PATCH 7.41heroes

Lich › Sacrifice

4 changes
  • New Innate ability. Active

  • Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s

  • This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark

  • Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

PATCH 7.41heroes

Tinker

3 changes
  • Base health regen increased from 0 to 0.5

  • Base Movement Speed decreased from 310 to 305

  • Removed Defense Matrix ability

PATCH 7.41heroes

Tinker › Talents

4 changes
  • Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback

  • Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage

  • Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm

  • Level 25 Talent: Laser AoE increased from 200 to 250

PATCH 7.41heroes

Tinker › Deploy Turrets

11 changes
  • New ability that replaces Defense Matrix

  • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds

  • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment

  • The missile flies in a forward direction and can be dodged by moving out of its way

  • Turrets target heroes only, but missiles can hit creeps on their way

  • Turrets prioritize the same hero until they are out of reach

  • Splash damage is not dealt to the hit unit itself

  • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800

  • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s

  • Upgraded with Aghanim's Scepter

  • Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles

PATCH 7.41heroes

Tinker › Warp Flare

2 changes
  • Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies

  • Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)

PATCH 7.41heroes

Sniper › Keen Scope

4 changes
  • No longer levels with Assassinate

  • No longer increases attack range

  • Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target

  • Also affects attack damage from Assassinate

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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