Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)