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THE PATCH LIBRARY

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Official gameplay notes, connected to the heroes and items you play.

Patch notes

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PATCH 7.41heroes

Lina › Talents

3 changes
  • Level 15 Talent Light Strike Array Damage decreased from +150 to +110

  • Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn

  • Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration

    This increases additional damage from 64% to 80%

PATCH 7.41heroes

Lina › Laguna Blade

3 changes
  • Damage decreased from 500/750/1000 to 380/565/750

  • Aghanim's Shard upgrade reworked

  • Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s

PATCH 7.41heroes

Lion › To Hell and Back

2 changes
  • Ability reworked

  • Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist

PATCH 7.41heroes

Lion › Finger of Death

8 changes
  • Cooldown decreased from 120/80/40s to 110/70/30s

  • Damage per kill decreased from 40 to 30

  • Now has empowered melee attacks after the cast by default

  • After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s

  • Ability can be toggled with right-click to disable the melee form

  • Cleave area is a cone with 150 width that increases up to 350 at 650 distance

  • Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s

  • Aghanim's Scepter no longer decreases cooldown

PATCH 7.41heroes

Shadow Shaman › Urnaconda

2 changes
  • New ability granted by Aghanim's Shard

  • Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

PATCH 7.41heroes

Slardar › Talents

3 changes
  • Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage

  • Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor

  • Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

PATCH 7.41heroes

Slardar › Seaborn Sentinel

6 changes
  • No longer levels with Corrosive Haze

  • Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level

  • Aghanim's Scepter Bonus HP Regen decreased from +22 to +20

  • Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level

  • Aghanim's Scepter Bonus Armor decreased from +10 to +8

  • Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level

PATCH 7.41heroes

Tidehunter › Leviathan's Catch

4 changes
  • New Innate Ability. Passive

  • Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up

  • Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack

  • The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies

PATCH 7.41heroes

Witch Doctor › Talents

2 changes
  • Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown

  • Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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