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THE PATCH LIBRARY

Follow the changes.

Official gameplay notes, connected to the heroes and items you play.

Patch notes

3949 records
PATCH 7.41heroes

Phantom Lancer › Illusory Armaments

1 change
  • Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels

    This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30

PATCH 7.41heroes

Puck › Illusory Orb

4 changes
  • Now has curved vector targeting by default

  • Can be put on alt-cast to to launch the orb straight

  • Speed increased from 550 to 750

  • Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE

PATCH 7.41heroes

Razor › Talents

2 changes
  • Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor

  • Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%

PATCH 7.41heroes

Razor › Storm Surge

2 changes
  • Now upgraded with Aghanim's Shard

  • While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius

PATCH 7.41heroes

Sand King › Talents

3 changes
  • Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses

  • Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind

  • Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage

PATCH 7.41heroes

Sand King › Caustic Finale

4 changes
  • No longer levels with Epicenter

  • Base Damage rescaled from 20/40/60/80 to 17 + 3 per level

  • Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level

  • Duration decreased from 4.5/5/5.5/6s to 4.5s

PATCH 7.41heroes

Sven

3 changes
  • Base strength increased from 23 to 24

  • Damage at level 1 increased from 60–62 to 61–63

  • Removed Vanquisher innate ability

PATCH 7.41heroes

Sven › Talents

2 changes
  • Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance

  • Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost

PATCH 7.41heroes

Sven › Warcry

2 changes
  • Aghanim's Shard reworked

    No longer provides a passive aura

  • Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active

PATCH 7.41heroes

Tiny › Talents

2 changes
  • Level 10 Talent Avalanche Cast Range decreased from +200 to +150

  • Level 15 Talent Avalanche Damage decreased from +100 to +90

PATCH 7.41heroes

Tiny › Insurmountable

2 changes
  • New innate ability

  • Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength

PATCH 7.41heroes

Tiny › Tree Grab

5 changes
  • Mana Cost decreased from 40 to 40/35/30/25

  • Cooldown decreased from 16/15/14/13s to 15/12/9/6s

  • Cast Range increased from 165 to 200

  • Attacks rescaled from 5 to 4/5/6/7

  • No longer upgraded with Aghanim's Shard

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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