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THE PATCH LIBRARY

Follow the changes.

Official gameplay notes, connected to the heroes and items you play.

Patch notes

3949 records
PATCH 7.41heroes

Drow Ranger › Glacier

3 changes
  • No longer increases the number of Multishot arrows

  • No longer grants True Strike on the hill

  • Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier

PATCH 7.41heroes

Juggernaut › Talents

5 changes
  • Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval

  • Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown

  • Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45

  • Level 20 Talent Blade Fury DPS increased from +90 to +100

  • Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage

PATCH 7.41heroes

Juggernaut › Bladeform

2 changes
  • New innate ability

  • Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage

PATCH 7.41heroes

Mirana › Celestial Quiver

5 changes
  • New innate ability. Auto-cast attack modifier, can't be leveled up

  • Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s

  • Upgraded with Aghanim's Shard

  • Casting Leap provides 3 temporary charges for the duration of the buff

  • These temporary charges ignore the max charges count and stack from each Leap cast

PATCH 7.41heroes

Morphling › Ebb and Flow

3 changes
  • New innate ability. Passive

  • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit

  • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

PATCH 7.41heroes

Shadow Fiend › Talents

2 changes
  • Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero

  • Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

PATCH 7.41heroes

Shadow Fiend › Feast of Souls

5 changes
  • No longer requires 5 souls to cast

  • Instead, Shadow Fiend gains souls from surrounding enemies

  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s

    The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls

  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80

  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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