Навчайтеся. Практикуйтеся. Зростайте.Увійти
БІБЛІОТЕКА ПАТЧІВ

Стежте за змінами.

Офіційні зміни гри, пов’язані з вашими героями та предметами.

Офіційні примітки Valve наведено мовою джерела — англійською. Переклади уроків публікуються окремо.

Примітки до патча

3949 записів
ПАТЧ 7.41heroes

Juggernaut › Talents

5 зміни
  • Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval

  • Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown

  • Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45

  • Level 20 Talent Blade Fury DPS increased from +90 to +100

  • Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage

ПАТЧ 7.41heroes

Mirana › Celestial Quiver

5 зміни
  • New innate ability. Auto-cast attack modifier, can't be leveled up

  • Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s

  • Upgraded with Aghanim's Shard

  • Casting Leap provides 3 temporary charges for the duration of the buff

  • These temporary charges ignore the max charges count and stack from each Leap cast

ПАТЧ 7.41heroes

Morphling › Ebb and Flow

3 зміни
  • New innate ability. Passive

  • Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit

  • Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

ПАТЧ 7.41heroes

Shadow Fiend › Feast of Souls

5 зміни
  • No longer requires 5 souls to cast

  • Instead, Shadow Fiend gains souls from surrounding enemies

  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s

    The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls

  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80

  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

Джерело: Примітки Valve до патчів Dota 2. Дати наведено за UTC. Архів містить імпортовані ігрові патчі, але не всі дрібні виправлення клієнта. Dota 2 належить Valve.
ANCIENTСтавайте кращим гравцем із кожною грою.Незалежний фанатський проєкт. Dota 2 належить Valve.