Learn. Practice. Climb.Sign in
THE PATCH LIBRARY

Patch 7.41

Official gameplay notes, connected to the heroes and items you play.

Released 2026-03-24 · 1652 changes · Official Valve notes ↗

Visual patch overview

Patch notes

1652 records
PATCH 7.41heroes

Night Stalker › Hunter in the Night

4 changes
  • Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level

  • No longer upgraded with Aghanim's Shard

  • Now upgraded with Aghanim's Scepter

  • Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities

PATCH 7.41heroes

Night Stalker › Midnight Feast

5 changes
  • New basic ability. Has both passive and active components

  • Night Stalker heals himself 6/8/10/12 health when attacking enemy units

  • Attacks on allied units and buildings will not heal Night Stalker

  • Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s

  • Can't be cast on allies

PATCH 7.41heroes

Broodmother › Talents

3 changes
  • Level 15 Talent Spiderlings Health increased from +150 to +175

  • Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5

  • Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range

PATCH 7.41heroes

Bounty Hunter › Big Game Hunter

4 changes
  • Ability reworked

  • Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team

  • Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate

  • These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies

PATCH 7.41heroes

Weaver › Talents

3 changes
  • Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed

  • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage

  • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

PATCH 7.41heroes

Weaver › Threads of Fate

4 changes
  • New innate ability. Passive

  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s

  • Effects linger even if the enemy dies when the thread is about to be established

  • Movement slow is 100% for 0.2s

PATCH 7.41heroes

Jakiro › Talents

2 changes
  • Level 10 Talent Ice Path Damage increased +60 to +75

  • Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s

PATCH 7.41heroes

Batrider › Talents

6 changes
  • Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration

  • Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus

  • Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow

  • Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second

  • Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm

  • Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.