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GAME ENCYCLOPEDIA

Weaver

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Rewinds time to reverse damage and position

Weaver has no trouble evading enemies to position himself for another strike. Slipping in and out of sight, he avoids death by rewinding himself to an earlier position and health state. His arsenal of elusive skills ensures he is always a critical nuisance to his foes.

Primary attribute: AgilityRangedCarryEscape
Lore

The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain--to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.

Strength16+2 per level
Agility17+3.3 per level
Intelligence20+2 per level
Health
472
Mana
315
Health regeneration
2.85
Mana regeneration
1.5
Min attack damage
54
Max attack damage
60
Armor
3.83
Magic resistance
25%
Movement speed
275
Attack range
425
Base attack time
1.8
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.

Detailed attributes
THREAD DURATION
6
THREAD BREAK DISTANCE
890
DAMAGE PER THREAD
10%
SLOW DURATION
0.4
MOVEMENT SLOW
100%

Abilities 4

Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

Detailed attributes
Cooldown (s)
44 / 36 / 28 / 20
Mana cost
110 / 105 / 100 / 95
Cast range
3,000
Cast point (s)
0.3
ATTACK DAMAGE
18 / 23 / 28 / 33
ATTACK INTERVAL
1.2 / 1.05 / 0.9 / 0.75
COUNT
12
ARMOR REDUCTION PER ATTACK
1
DURATION
16
ATTACKS TO DESTROY
6 / 7 / 8 / 9
  • When a beetle latches on a target, it will remain there until it is killed or the duration expires.
  • Beetles are Spell Immune, but can be killed in 6 / 7 / 8 / 9 attacks from a unit. Heroes deal double damage to beetles.
  • Beetles provide vision.

Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.

Detailed attributes
Cooldown (s)
15 / 12 / 9 / 6
Mana cost
65
DAMAGE
100 / 130 / 160 / 190
RADIUS
175
FADE TIME
0.25
DURATION
4
MOVESPEED
550

Aghanim’s Shard

Shukuchi puts a mark on enemies it damages that last 4.6 seconds. 0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack

  • Can only damage the same unit once per cast.

Allows Weaver to dispatch two attacks at once.

Detailed attributes
Cooldown (s)
9 / 7 / 5 / 3
Cast range
425
BONUS DAMAGE ON GEMINATE
20 / 35 / 50 / 65

Aghanim’s Shard

Geminate Attack will also hit units within 1200 range of the original target that have The Swarm beetles attached to them.

  • Additional attacks leave Weaver 0.25 seconds after the previous one, and have no range limit.
  • Bonus damage only applies to the geminated attack and not the original attack.

Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

Detailed attributes
Cooldown (s)
70 / 55 / 40
Mana cost
150 / 75 / 0
Cast range
500
Cast point (s)
0.3

Aghanim’s Scepter

Time Lapse may target allied Heroes with 500 cast range.

  • Removes most negative buffs from Weaver.
  • Time Lapse disjoints projectiles.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

13 records
PATCH 7.41heroes

Weaver › Talents

3 changes
  • Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed

  • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage

  • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

PATCH 7.41heroes

Weaver › Threads of Fate

4 changes
  • New innate ability. Passive

  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s

  • Effects linger even if the enemy dies when the thread is about to be established

  • Movement slow is 100% for 0.2s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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