Patch 7.41
Official gameplay notes, connected to the heroes and items you play.
Released 2026-03-24 · 1652 changes · Official Valve notes ↗
Visual patch overview ↗Patch notes
1652 recordsNew innate ability, has both passive and active components. Improves with game's time
When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Mechanics moved from Divine Favor without any changes
Zealots receive the benefits from Holy Persuasion
Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
New innate ability. Passive, improves with Ancient Apparition's level
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
Upgraded with Aghanim's Scepter
Increases Base Strength Reduction by 0.3
Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Ability slightly reworked
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
Cooldown decreased from 70s to 66s
Now upgraded with Aghanim's Shard
Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification



