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THE PATCH LIBRARY

Patch 7.41

Official gameplay notes, connected to the heroes and items you play.

Released 2026-03-24 · 1652 changes · Official Valve notes ↗

Visual patch overview

Patch notes

1652 records
PATCH 7.41heroes

Chen › Talents

2 changes
  • Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage

  • Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

PATCH 7.41heroes

Chen › Zealot

5 changes
  • New innate ability, has both passive and active components. Improves with game's time

  • When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead

  • Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values

  • This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s

  • Mechanics moved from Divine Favor without any changes

PATCH 7.41heroes

Chen › Holy Persuasion

4 changes
  • Zealots receive the benefits from Holy Persuasion

  • Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them

  • Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown

  • Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16

PATCH 7.41heroes

Spectre › Shadow Step

4 changes
  • Cooldown decreased from 30/26/22/18s to 24/21/18/15s

  • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200

  • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%

  • Illusion Damage Taken decreased from 200% to 200/185/170/155%

PATCH 7.41heroes

Ancient Apparition › Talents

3 changes
  • Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second

  • Level 15 Talent Cold Feet Break Distance decreased from +300 to +250

  • Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

PATCH 7.41heroes

Ancient Apparition › Bone Chill

4 changes
  • New innate ability. Passive, improves with Ancient Apparition's level

  • When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration

  • Upgraded with Aghanim's Scepter

  • Increases Base Strength Reduction by 0.3

PATCH 7.41heroes

Doom › Talents

4 changes
  • Level 15 Talent Devour Can Target Ancients replaced with +66 Damage

  • Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%

  • Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown

  • Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)

PATCH 7.41heroes

Doom › Lvl ? Pain

2 changes
  • Ability slightly reworked

  • When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%

PATCH 7.41heroes

Doom › Devour

4 changes
  • Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has

  • Cooldown decreased from 70s to 66s

  • Now upgraded with Aghanim's Shard

  • Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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