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GAME ENCYCLOPEDIA

Threads of Fate

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.

THREAD DURATION
6
THREAD BREAK DISTANCE
890
DAMAGE PER THREAD
10%
SLOW DURATION
0.4
MOVEMENT SLOW
100%
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

6 records
PATCH 7.41heroes

Weaver › Threads of Fate

4 changes
  • New innate ability. Passive

  • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s

  • Effects linger even if the enemy dies when the thread is about to be established

  • Movement slow is 100% for 0.2s

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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