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GAME ENCYCLOPEDIA

Bounty Hunter

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Loots and collects bounties off of his enemies

Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.

Primary attribute: AgilityMeleeNukerEscape
Lore

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Strength19+2.5 per level
Agility21+2.6 per level
Intelligence20+1.9 per level
Health
538
Mana
315
Health regeneration
2.65
Mana regeneration
1.5
Min attack damage
54
Max attack damage
62
Armor
8.5
Magic resistance
25%
Movement speed
325
Attack range
150
Base attack time
1.5
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
1,000

Innate ability

Bounty Hunter receives 20% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.

Detailed attributes

Abilities 5

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

Detailed attributes
Cooldown (s)
5
Mana cost
75 / 85 / 95 / 105
Cast range
375 / 425 / 475 / 525
Cast point (s)
0.3
DAMAGE
100 / 170 / 240 / 310
SLOW DURATION
0.35
SLOW
100%
CAST RANGE
375 / 425 / 475 / 525

Aghanim’s Scepter

Increases cast range and applies Jinada on hit.

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

Detailed attributes
Cooldown (s)
9 / 7 / 5 / 3
Cast range
150
BONUS DAMAGE
70 / 105 / 140 / 175
GOLD STEAL
15 / 22 / 29 / 36

Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

Detailed attributes
Cooldown (s)
18 / 17 / 16 / 15
Mana cost
50
INVISIBILITY DURATION
20 / 25 / 30 / 35
FADE TIME
1 / 0.75 / 0.5 / 0.25
STUN DURATION
1 / 1.2 / 1.4 / 1.6
BONUS SPEED
11 / 14 / 17 / 20%
  • Will not break most channeling of spells upon activation.

Friendly Shadow

Granted by Aghanim’s Shard

Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 0.5s. Does not break Bounty Hunter's invisibility when cast.

Detailed attributes
Cooldown (s)
15
Mana cost
50
Cast range
650

Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

Detailed attributes
Cooldown (s)
6 / 5 / 4
Mana cost
50
Cast range
1,000
Cast point (s)
0.3
DAMAGE AMPLIFICATION
8 / 12 / 16%
SELF BONUS GOLD
80 / 160 / 240
ALLIES BONUS GOLD
40 / 80 / 120
DURATION
25
  • Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died.
  • Track's effect is only visible to allies.
  • You can see the amount of gold the target is carrying by mousing over the debuff icon above the target's ability bar.
  • Bonus gold is reliable gold.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41fheroes

Bounty Hunter › Talents

3 changes
  • Level 10 Talent Shuriken Toss Slow decreased from +0.6s to +0.35s

  • Level 20 Talent Track Grants Shared Vision replaced with +190 Shuriken Toss Damage

  • Level 25 Talent +250 Shuriken Toss Damage replaced with Track Grants Shared Vision

PATCH 7.41heroes

Bounty Hunter › Big Game Hunter

4 changes
  • Ability reworked

  • Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team

  • Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate

  • These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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