Learn. Practice. Climb.Sign in
GAME ENCYCLOPEDIA

Pudge

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Hooks and pulls enemies towards him

Each carefully aimed throw of Pudge's signature hook strikes fear into his foes. Pulling his enemies near to carve them with his cleavers, he gains additional health and damage with every kill, and soon becomes an unstoppable killer.

Primary attribute: StrengthMeleeNukerDisablerDurableInitiator
Lore

In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.

Strength25+3 per level
Agility13+1.4 per level
Intelligence16+1.8 per level
Health
670
Mana
267
Health regeneration
5
Mana regeneration
0.8
Min attack damage
70
Max attack damage
76
Armor
2.17
Magic resistance
25%
Movement speed
280
Attack range
175
Base attack time
1.7
Projectile speed
0
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 2 bonus Strength for each stack.

Detailed attributes
  • Enemy Heroes that die within 450 of Pudge grant a stack regardless of its killer.

Abilities 4

Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

Detailed attributes
Cooldown (s)
18 / 16 / 14 / 12
Mana cost
120
Cast range
1,300
Cast point (s)
0.3
DAMAGE
150 / 220 / 290 / 360
DISTANCE AS DAMAGE
0%
CAST RANGE
1,300

Aghanim’s Shard

When Meat Hook hits an enemy, it deals bonus damage based on the distance pulled. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%.

  • Interrupts channeling spells of the primary target if it's an enemy.
  • Meat Hook hits invisible units.
  • Meat Hook can go through trees, cliffs, buildings, ancient units and Roshan.
  • Meat Hook can drag friendly units, but they won't be damaged.
  • Meat Hook can hit and drag runes to Pudge, refunding the Hook's mana cost.

A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

Detailed attributes
RADIUS
250
MOVE SLOW
-14 / -20 / -26 / -32%
DAMAGE
30 / 60 / 90 / 120
HEALTH RESTORATION LOSS
0%

Aghanim’s Scepter

Increases Rot radius by ?, damage by ?, and causes it to reduce enemy Health Restoration by 20%.

  • Using Rot doesn't interrupt channeling.
  • Rot hits invisible units.
  • If Pudge is silenced, he can't deactivate Rot if it's activated.
  • Rot self-damage is non-lethal.

? means this value is not supplied by the source.

Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

Detailed attributes
Cooldown (s)
20 / 19 / 18 / 17
Mana cost
65 / 70 / 75 / 80
DAMAGE BLOCK
8 / 14 / 20 / 26
DURATION
4 / 5 / 6 / 7

CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

Detailed attributes
Cooldown (s)
30 / 25 / 20
Mana cost
100 / 130 / 170
Cast range
200
Cast point (s)
0.3
Channel time (s)
2.75
DAMAGE PER SECOND
80 / 100 / 120
STRENGTH MULTIPLIER
0.3 / 0.6 / 0.9
DURATION
2.75
COOLDOWN
30 / 25 / 20
  • If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

8 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.