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GAME ENCYCLOPEDIA

Spectre

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Haunts her enemies and teleports to her target

Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath.

Primary attribute: AgilityMeleeCarryDurableEscape
Lore

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Strength22+2.3 per level
Agility29+2.3 per level
Intelligence16+1.7 per level
Health
604
Mana
267
Health regeneration
3.7
Mana regeneration
0.8
Min attack damage
52
Max attack damage
56
Armor
4.83
Magic resistance
25%
Movement speed
295
Attack range
150
Base attack time
1.8
Projectile speed
900
Turn rate
0.6
Day vision
1,800
Night vision
800

Innate ability

Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

Detailed attributes
DAMAGE
23.5
  • Damage is dealt before Spectre's attack.
  • Spectre's illusions also have Desolate.

Abilities 4

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

Detailed attributes
Cooldown (s)
22 / 20 / 18 / 16
Mana cost
100 / 110 / 120 / 130
Cast range
1,800
Cast point (s)
0.3
DAMAGE
80 / 120 / 160 / 200
MOVEMENT SPEED CHANGE
14 / 16 / 18 / 20%
DURATION
7
  • There is a 1 second grace period after leaving the path where no collision is preserved.
  • Does not trigger spell block or spell reflect.

Sends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Detailed attributes
Cooldown (s)
24 / 21 / 18 / 15
Mana cost
60 / 65 / 70 / 75
Cast range
1,000
Cast point (s)
0.3
DURATION
3.5 / 4 / 4.5 / 5
ILLUSION DAMAGE TAKEN
175%
ILLUSION DAMAGE
35 / 40 / 45 / 50%

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

Detailed attributes
DAMAGE REFLECTED
9 / 12 / 15 / 18%
MIN RADIUS
350
MAX RADIUS
700

Aghanim’s Shard

Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.

  • The reflected damage is not dealt to Spectre.
  • Illusions don't get this ability.
  • Damage is reflected before reductions, and is returned as the same damage type.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

Detailed attributes
Cooldown (s)
160 / 150 / 140
Mana cost
125 / 175 / 225
Cast point (s)
0.3
HAUNT DURATION
6
HAUNT DAMAGE
35 / 50 / 65%
HAUNT DAMAGE TAKEN
200%

Aghanim’s Scepter

The first time Spectre uses Reality on a Haunt illusion, enemies in a 400 area around the target are Feared away from Spectre for 2s and have their movement speed slowed by 50%. Reduces cooldown by 20s.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

78 records
PATCH 7.41heroes

Spectre › Shadow Step

4 changes
  • Cooldown decreased from 30/26/22/18s to 24/21/18/15s

  • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200

  • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%

  • Illusion Damage Taken decreased from 200% to 200/185/170/155%

PATCH 7.40cheroes

Spectre › Talents

2 changes
  • Level 20 Talent Health decreased from +350 to +325

  • Level 25 Talent All Spectre Illusion Damage decreased from +20% to +15%

PATCH 7.40bheroes

Spectre

3 changes
  • Base Agility increased from 25 to 26

  • Damage at level 1 increased from 48–52 to 49–53

  • Agility gain increased from 2.1 to 2.4

PATCH 7.40heroes

Spectre

10 changes
  • Now an Agility Hero

  • Base Damage increased by 2

  • Base attributes unchanged

  • Damage at level 1 unchanged (48–52)

  • Attribute gains unchanged

  • Damage gain per level decreased from +2.8 to +2.1

  • Damage at level 30 decreased by 27 (from 149–153 to 122–126)

  • Base Attack Time worsened from 1.7s to 1.8s

  • Base Attack Speed increased from 90 to 110

  • Removed Forsaken and Twist the Knife facets

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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