Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold
Has no gameplay effect, but makes a post game gold breakdown more accurate
Flagbearer Creep: Inspiration Aura no longer affects heroes
Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
All illusions now have 800 daytime vision and 400 nighttime vision
Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
Roar of Retribution: Disarm debuff is no longer dispellable
Slam: No longer has double duration against creeps
Slam: Now deals double damage to creeps
Tormentor
Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
Runes
Bounty Rune: Now grants gold based on when it was created, not when it was activated
Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
Invisibility Rune: No longer grants incoming damage reduction
Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
Removed some trees inside the base near the new safelane defender's gate positions
The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
Changed the 'bridges' to actual bridges
Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas