Follow the changes.
Official gameplay notes, connected to the heroes and items you play.
Patch notes
3949 recordsNow also increases Void Spirit's attack damage per point of attribute by 15%
Increase is multiplicative, so it's increased from 0.45 to 0.5175
The result of these changes:
Damage at level 1 is unchanged at 52–56
Damage gain per level increased from 3.6 to 4.1
Damage at level 30 increased from 174–178 to 192–196
Secondary bonuses increased from 25% to 30%
No longer provides increased Armor or Magic Resistance
Now provides increased Attack Speed per point of Agility
Charges rescaled from 1/2/3/4 to 3
Mana Cost decreased from 80 to 50
Impact damage rescaled from 50 to 20/35/50/65
Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
Damage per second (creeps) decreased from 100 to 85/90/95/100
Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
Max Damage Increase changed from 25% to 10% + 1% per level
Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Now also upgraded with Aghanim's Scepter
Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value





