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THE PATCH LIBRARY

Follow the changes.

Official gameplay notes, connected to the heroes and items you play.

Patch notes

3949 records
PATCH 7.41heroes

Hoodwink › Sharpshooter

3 changes
  • Now treats creep heroes as creeps

  • The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration

  • Since Spirit Bear is considered a true hero, the projectile will stop on impact with it

PATCH 7.41heroes

Void Spirit › Intrinsic Edge

9 changes
  • Now also increases Void Spirit's attack damage per point of attribute by 15%

  • Increase is multiplicative, so it's increased from 0.45 to 0.5175

  • The result of these changes:

  • Damage at level 1 is unchanged at 52–56

  • Damage gain per level increased from 3.6 to 4.1

  • Damage at level 30 increased from 174–178 to 192–196

  • Secondary bonuses increased from 25% to 30%

  • No longer provides increased Armor or Magic Resistance

  • Now provides increased Attack Speed per point of Agility

PATCH 7.41heroes

Snapfire › Boomstick

2 changes
  • New innate ability. Passive

  • Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level

PATCH 7.41heroes

Mars › Talents

2 changes
  • Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen

  • Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage

PATCH 7.41heroes

Mars › Arena Of Blood

2 changes
  • Now upgraded with Aghanim's Scepter

  • Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks

PATCH 7.41heroes

Ringmaster › Impalement Arts

6 changes
  • Charges rescaled from 1/2/3/4 to 3

  • Mana Cost decreased from 80 to 50

  • Impact damage rescaled from 50 to 20/35/50/65

  • Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%

  • Damage per second (creeps) decreased from 100 to 85/90/95/100

  • Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s

PATCH 7.41heroes

Dawnbreaker › Talents

4 changes
  • Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies

  • Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage

  • Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s

  • Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage

PATCH 7.41heroes

Dawnbreaker › Break of Dawn

4 changes
  • Max Damage Increase changed from 25% to 10% + 1% per level

  • Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime

  • Now also upgraded with Aghanim's Scepter

  • Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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