Tormentor spawns have been positioned closer towards Lotus Pools
Tormentor spawn areas have been reduced to low ground relative to the lane's level
Lotus Pools have been moved slightly closer to their respective offlane tower
Twin Gates slightly moved away from the stairs towards the map border
The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
Result:
Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
Radiant safe lane small camp has been slightly moved north away from the lane
Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
Health Restoration now applies to all forms of life gain
Previously, it did not apply to incoming heals
Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration
* Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter
As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
* Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv
Lifesteal and Damage Manipulations
Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
This affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent
Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
The only amplification that is not taken into account is increased damage against illusions
Miscellaneous
All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
The following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds
Reflected damage cannot be reflected back
Lifesteal and Spell Lifesteal don't apply to reflected damage
Reflected damage doesn't affect Debuff Immune units
Units with free movement now can miss their attacks when attacking uphill targets
Affected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions