Released 2025-12-15 · 998 changes · Official Valve notes ↗
Visual patch overview ↗
Patch notes 998 records Mirana › Starstruck › Starstorm 1 change Second Meteor Damage decreased from 100% to 70/80/90/100%
Mirana › Talents 2 changes Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown
Mirana › Starstorm 1 change Second Meteor Damage increased from 60% to 70%
Mirana › Moonlight Shadow 1 change Cooldown decreased from 140/120/100s to 120/110/100s
Morphling › Flow › Adaptive Strike 1 change Stun is no longer exclusive to this facet
Morphling › Adaptive Strike 2 changes Cast Range decreased from 600/700/800/900 to 600/675/750/825
Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility
Shadow Fiend 1 change Agility gain increased from 3.5 to 3.6
Shadow Fiend › Necromastery 1 change Souls on hero kills increased from 3 to 4
Phantom Lancer 2 changes Agility gain increased from 2.8 to 3.4
Removed Divergence and Lancelot facets
Phantom Lancer › Talents 6 changes Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration
Phantom Lancer › Illusory Armaments 2 changes Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Phantom Lancer › Phantom Rush 5 changes No Longer provides bonus Agility while active
Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
Now provides 20/30/40/50% evasion while rushing
No longer has a 2s linger effect
Evasion bonus is lost once the target is reached or the rush is cancelled
Phantom Lancer › Juxtapose 1 change Illusion Damage decreased from 15/17/19% to 15%
Puck › Talents 1 change Level 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s
Puck › Puckish 1 change No longer applies when disjointing attacks from buildings
Razor › Thunderhead › Eye of the Storm 1 change Storm Surge Cooldown Reduction decreased from 2.5s to 2s
Razor › Storm Surge 2 changes Chance to Strike increased from 18% to 20%
Strike Cooldown decreased from 3s to 2.5s
Sand King › Talents 2 changes Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s
Level 25 Talent Epicenter Pulses decreased from +10 to +8
Storm Spirit › Galvanized 1 change Charge loss on death decreased from 3 to 2
Storm Spirit › Overload 1 change Attack Speed Slow increased from 80 to 90
Sven › Storm Hammer 3 changes Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius
Aghanim's Scepter cast range bonus changed from +350 to +25%
Decreased from +350 to +150
Aghanim's Scepter now also increases projectile speed by 25%
From 1000 to 1250
Sven › Great Cleave 1 change Cleave damage rescaled from 50/65/80/95% to 60/70/80/90%
Sven › Warcry 1 change Cooldown decreased from 40/35/30/25 to 36/32/28/24
Tiny 1 change Strength gain increased from 4.0 to 4.2
Tiny › Avalanche 2 changes Stun duration now applies its stun as an aura in the area
As a result, no longer affected by status resistance
Tiny › Tree Throw 2 changes No longer has separate damage bonus, uses Tree Grab's value instead
Bonus damage rescaled from 20 to 10/20/30/40
Tiny › Grow 1 change Movement Speed Bonus rescaled from 15 to 10/15/20
Vengeful Spirit › Talents 1 change Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3
Vengeful Spirit › Magic Missile 1 change Cooldown rescaled from 16/14/12/10s to 14/13/12/11s
Vengeful Spirit › Nether Swap 1 change Can no longer target invulnerable units
Windranger 1 change Agility gain increased from 1.9 to 2.1
Source: Valve’s Dota 2 patch notes . Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.