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GAME ENCYCLOPEDIA

Io

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Links to its allies to buff them

Io has a talent for making allies more effective. A powerful companion, the wisp's tether speeds allies and stops enemies. Capable of linking to and teleporting across the battlefield with an ally, Io can make a dangerous ally even deadlier.

Primary attribute: UniversalRangedSupportNukerEscape
Lore

Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.

Strength19+3 per level
Agility14+1.6 per level
Intelligence21+1.7 per level
Health
538
Mana
327
Health regeneration
2.15
Mana regeneration
1.05
Min attack damage
21
Max attack damage
27
Armor
3.33
Magic resistance
25%
Movement speed
320
Attack range
500
Base attack time
1.7
Projectile speed
1,200
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.

Detailed attributes
MAX DAMAGE AMP
4%
MAX HEAL AMP
4%
CURRENT DAMAGE AMP
0%
CURRENT HEAL AMP
0%

Abilities 6

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

Detailed attributes
Cooldown (s)
12
Mana cost
40
Cast range
1,600
MAX TETHER DISTANCE
1,000
MOVEMENT SPEED BONUS
6 / 8 / 10 / 12%
HP/MANA TRANSFER
55 / 75 / 95 / 115%
ENEMY MOVE/ATTACK SLOW
15 / 30 / 45 / 60%
DAMAGE PER SECOND
0

Aghanim’s Shard

Tether damages enemies touching it. Io is healed for 50% of the damage done.

  • If you try to tether a unit that is 700 distance or further away from Io, Io will latch on and pull itself closer to the tethered unit (to a distance of 300).
  • The tethered unit will heal faster and will heal even if Io is at full health.
  • Io's movement speed matches the tethered unit's.

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

Detailed attributes
Cooldown (s)
15
Mana cost
90 / 100 / 110 / 120
Duration (s)
15
CREEP DAMAGE
12 / 18 / 24 / 30
HERO DAMAGE
30 / 50 / 70 / 90
OSCILLATION RADIUS
650
EXPLOSION RADIUS
360
DURATION
15
MOVEMENT SLOW
0%
SLOW DURATION
0

Aghanim’s Scepter

Spirits now passively spawn around Io constantly every second up to the max. Spirits colliding with enemy Heroes slows them briefly. Can be activated to explode spirits.

  • After summoning, Io can call the spirits in and out.

Io gains attack speed, spell amplification, and health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.

Detailed attributes
Cooldown (s)
25 / 22 / 19 / 16
Mana cost
40 / 60 / 80 / 100
BONUS ATTACK SPEED
35 / 60 / 85 / 110
BONUS SPELL AMP
8 / 10 / 12 / 14%
MAX HEALTH REGEN
0.5 / 0.6 / 0.7 / 0.8%
DURATION
8

Sends the spirits closer to you. Can be toggled on and off.

Detailed attributes

Sends the spirits farther away from you. Can be toggled on and off.

Detailed attributes

Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Detailed attributes
Cooldown (s)
90 / 80 / 70
Mana cost
175
CAST TIME
3.5 / 3.25 / 3
RETURN TIME
12
  • Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay.
  • If Io is disabled during the cast delay, Relocate is cancelled.
  • If an allied hero is Tethered, that hero will teleport along with you. You can break the tether at any time to prevent that hero from teleporting with you.
  • Only heroes, creep heroes, and illusions can be relocated.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

20 records
PATCH 7.41heroes

Io › Talents

2 changes
  • Level 10 Talent Strength increased from +7 to +8

  • Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s

PATCH 7.41heroes

Io › Equilibrium

2 changes
  • New innate ability

  • Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health

PATCH 7.40heroes

Io

3 changes
  • Base Strength increased from 17 to 19

  • Base Intelligence decreased from 23 to 21

  • Damage at level 1 unchanged (45–51)

PATCH 7.40heroes

Io › Talents

3 changes
  • Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength

  • Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage

  • Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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