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GAME ENCYCLOPEDIA

Tether

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

Lore

The benevolent touch of Io brings strength from between the planes.

Cooldown (s)
12
Mana cost
40
Cast range
1,600
MAX TETHER DISTANCE
1,000
MOVEMENT SPEED BONUS
6 / 8 / 10 / 12%
HP/MANA TRANSFER
55 / 75 / 95 / 115%
ENEMY MOVE/ATTACK SLOW
15 / 30 / 45 / 60%
DAMAGE PER SECOND
0
  • If you try to tether a unit that is 700 distance or further away from Io, Io will latch on and pull itself closer to the tethered unit (to a distance of 300).
  • The tethered unit will heal faster and will heal even if Io is at full health.
  • Io's movement speed matches the tethered unit's.
Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

1 records
Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
ANCIENTA better player, one game at a time.Independent fan project. Dota 2 belongs to Valve.