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GAME ENCYCLOPEDIA

Keeper of the Light

Description, attributes and patch history, in one place.

CURRENT GAME DATA

Provides instant mana to allies

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Primary attribute: IntelligenceRangedSupportNukerDisabler
Lore

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Strength18+2.3 per level
Agility15+1.6 per level
Intelligence24+3.3 per level
Health
516
Mana
363
Health regeneration
2.05
Mana regeneration
1.2
Min attack damage
44
Max attack damage
51
Armor
2.5
Magic resistance
25%
Movement speed
310
Attack range
600
Base attack time
1.7
Projectile speed
900
Turn rate
0.7
Day vision
1,800
Night vision
800

Innate ability

Keeper of the Light gains 1 movement speed for every 3 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.

Detailed attributes
MOVEMENT SPEED
0

Abilities 6

CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

Detailed attributes
Cooldown (s)
13
Mana cost
100 / 125 / 150 / 175
Cast range
1,800
Channel time (s)
3
MAX DAMAGE
185 / 290 / 395 / 500
MAX CHANNEL TIME
3
WIDTH
400
RANGE
1,550
  • Gives increasing vision over the channeling time.

A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.

Detailed attributes
Cooldown (s)
24 / 21 / 18 / 15
Mana cost
120 / 130 / 140 / 150
Cast range
500 / 575 / 650 / 725
Cast point (s)
0.3
MISS CHANCE
45%
DURATION
4
RADIUS
425 / 450 / 475 / 500
DAMAGE
90 / 140 / 190 / 240
  • Upon landing, units will destroy trees in a 150 radius.

Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.

Detailed attributes
Cooldown (s)
20 / 17 / 14 / 11
Cast range
900
Cast point (s)
0.3
MANA RESTORE
105 / 170 / 235 / 300
COOLDOWN REDUCTION
2.5 / 3.5 / 4.5 / 5.5
  • Chakra Magic does not reduce the cooldown of Ultimate abilities.

Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

Detailed attributes
Cooldown (s)
14
Mana cost
120
Cast range
750
Cast point (s)
0.2
DURATION
6
SLOW PER 100 UNITS
10%
MAGIC RESISTANCE REDUCTION
20 / 30 / 40%

Aghanim’s Shard

Grants 2 charges.

Will-O-Wisp

Granted by Aghanim’s Scepter

Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.

Detailed attributes
Cooldown (s)
60
Mana cost
150
Cast range
800
Cast point (s)
0.1
RADIUS
725
HIT COUNT
7
DAMAGE
85
OFF INTERVAL
1.85
ON INTERVAL
1
TOTAL DURATION
13.4
  • Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius.

Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.

Detailed attributes
Cooldown (s)
85 / 80 / 75
Mana cost
75 / 125 / 175
DURATION
40 / 45 / 50
BRIGHT SPEED BONUS MOVEMENT
50%
CAST RANGE BONUS
100 / 175 / 250
ILLUMINATE HEAL
60%

Aghanim’s Shard

Increases illuminate heal.

Talent tree

Snapshot updated: Valve source

Current values, not historical patch values. Official descriptions are in English.

Change history

30 records
PATCH 7.41heroes

Keeper of the Light › Talents

4 changes
  • Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

  • Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus

  • Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction

  • Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration

PATCH 7.41heroes

Keeper of the Light › Bright Speed

2 changes
  • New innate ability. Passive, can't be leveled up

  • Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds

PATCH 7.41heroes

Keeper of the Light › Blinding Light

2 changes
  • Cast Range increased from 400/500/600/700 to 500/575/650/725

  • Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175

    Min distance is used for enemies near the edge of AoE

Source: Valve’s Dota 2 patch notes. Dates use UTC. This archive contains imported gameplay patches; it does not include every client hotfix. Dota 2 belongs to Valve.
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